The Royal Wii
Stephen Totilo of the MTV Multiplayer blog wrote something a couple of days ago that initially made me squint and shake my head. It was a revamp of the basic “The Wii is a mini-game machine” idea into an idea that the Wii is still a party-centric console where all of Nintendo’s games are going to be local multiplayer games and nothing will be designed for a single-player experience. After listening to this week’s Gamers With Jobs podcast, however, I’ve stopped squinting and shaking my head. I think Mr. Totilo is right.
In hindsight the system seems built for multiplayer play, right down to the very name of it. It’s not an I-anything or a Me-anything like Apple would make. It’s a “we” or “us” group device. This overarching, sweeping idea goes beyond the motion control gimmick that has everybody hung up and scratching their heads, and looking back it seems to make complete sense. The preponderance of mini-games in the Wii games aren’t much fun alone.
When the GWJ Conference Call crew this week all agreed that if someone bought a Wii and lived alone they would be very pissed right now, they were echoing the experiences of all of the solo gamers out there who bought one on the initial high of playing the Wii with others. They were also proving Mr. Totilo’s point. If you game alone, you don’t want a Wii, you just don’t. It won’t be fun for you. It’s for groups, and the games appearing are for groups. The cry “There’s nothing to play on it!” is for people who don’t want to replay the mini-games with friends.
One game that, again in hindsight, seems to prove Nintendo’s marketing strategy would succeed is Guitar Hero. While fun to play alone, it’s much more fun to have an audience, and it’s even more fun than that to have everyone in the room take turns. Take the next step to Rock Band and you have a simultaneous multiplayer musical party experience. Guitar Hero III is on the Wii but Rock Band won’t be this fall. Will we see excellent sales of Guitar Hero III on the Wii? I’d guess we will.
Does this mean that single-player games won’t sell on the console? You’d think that the solo gamer crowd that got suckered in would flock to them, but N’Gai Croal highlighted that Metroid Prime 3 might just be the third punch in the face for Retro, having sold only 385,000 copies in two months into the 13 million installed base of the console. He lightheartedly suggests it might be time for Retro to pull a Bungie and go work for someone else, or some other console, chalking up the low sales numbers to either indifference from Nintendo marketing or Nintendo not caring about marketing to hardcore gamers. But if Totilo is right and almost everyone who bought the Wii did it for multiplayer games — consciously or no — then a single-player only game like Metroid Prime really doesn’t have much hope, does it?
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