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	<title>Comments on: Pac Gentleman</title>
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	<description>Aeropause is a video game blog that explores game culture, trends, technologies and innovations</description>
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		<title>By: Shane Whitehouse</title>
		<link>http://www.aeropause.com/2007/11/pac-gentleman/comment-page-1/#comment-22135</link>
		<dc:creator>Shane Whitehouse</dc:creator>
		<pubDate>Sat, 03 Nov 2007 00:11:29 +0000</pubDate>
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		<description>Haha yeah I believe it&#039;s ficitious as it was displayed in the &quot;1800&#039;s&quot;.
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		<content:encoded><![CDATA[<p>Haha yeah I believe it&#8217;s ficitious as it was displayed in the &#8220;1800&#8242;s&#8221;.</p>
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		<title>By: morphiend</title>
		<link>http://www.aeropause.com/2007/11/pac-gentleman/comment-page-1/#comment-22134</link>
		<dc:creator>morphiend</dc:creator>
		<pubDate>Fri, 02 Nov 2007 15:56:26 +0000</pubDate>
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		<description>That&#039;s really cool. I just have to say one thing about it though (and of course this is the engineer in me talking): it won&#039;t work!

The legs used to hold the ghosts are the  same height from the playing field as Pac Gentleman. Therefore if the ghosts are below or behind (or combination thereof) him the entities will intertwine!

That must have made it REALLY hard and why it devoured so many threepenny.
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		<content:encoded><![CDATA[<p>That&#8217;s really cool. I just have to say one thing about it though (and of course this is the engineer in me talking): it won&#8217;t work!</p>
<p>The legs used to hold the ghosts are the  same height from the playing field as Pac Gentleman. Therefore if the ghosts are below or behind (or combination thereof) him the entities will intertwine!</p>
<p>That must have made it REALLY hard and why it devoured so many threepenny.</p>
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