Okamiday Volume 5: Bringing Back the Wolf.

By now if you haven’t heard that Okami‘s coming to the Wii, you at least know how badly I’ve wanted this to happen. In that light, here we have Okamiday, Volume 5. I will be posting assets and an article every Saturday about Okami, the PS2 game that’s widely considered Clover Studios’ swan song, a game whose sales were so weak as to likely be a major factor in the developer’s dissolution.
Today we’ve got an interview from Capcom’s developer blog with Christian Svensson, Vice-President of Strategic Planning and Business Development. Interestingly, he comes completely out with the poor sales on the original game and tosses out some ideas as to why (he seems to echo my view that it was the positioning of a new IP that late in the console’s life cycle). He also talks about the fan push for the game, and how it’s made a big difference in bringing the game about.
Excitingly, there’s a timeline showing the port was arranged in March and approved in May, additional content has not been completely ruled out, and the Wii version is currently up and running.
As it stands today, the team has the game assets converted (quite the laborious process), up and running in a ported version of Clover
Tags: capcom, clover, okami, okamiday, ready at dawn









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