Live for Windows: Providing No Value to the Consumer
I for one have been waiting for the fruits of the labor from the Live platform coming to Windows, but so far, it has been a lost cause. We have had approximately two releases that have used the Live for Windows system and they were both on Vista removing the option to use them for most players.
So looking at this, users have been asked to pay for a $50 membership to Live for two games at this point. How does Microsoft think they can pull the wool over the eyes of so many PC players? For someone like myself, that has a Live account via my 360; it is not a big deal as I get access to both systems for the same price. But if I did not have my 360, I would be asked to pay $50 to play two games.
Yes, there are more coming out here in the near future, but unlike a 360 owner that gets value from their 360 with every game purchase, we PC players get nothing with most of our games. As a matter of fact, Steam has released more games that support Steam Achievements through the Steam community that Microsoft did through the Live service.
The only way I can see Live becoming a standard at this point is giving the PC player a discount. There is no value in the membership at this point in time. The service is half baked at this point. You have to be in a game before it is useful. No screen blades, easy way to check your friends list or even a way to look at your achievements on the fly. And the game support is atrocious. Halo 2 was decent, but try to find a good game in Shadowrun at this point. Yeah, it
Tags: 360, eidos, halo 2, live for windows, peter moore, sega, shadowrun, thq
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