“Pretty Hard to Work With” Tilt Mostly Dropped from “Brilliant” MGS4

Chris Kohler on the Wired Blog calls Metal Gear Solid 4 “Brilliant” after an hour-long demo of the game alongside Ryan Payton of Konami. During the play through Payton divulges that the tilt features of the SIXAXIS controller were “pretty hard to work with” and very little use of the tilt remains in the game. Rumble, however, is already part of the game with the Dual Shock 3 controller set to appear in early 2008. Chris writes:
I am in love all over again. The demo showcased the return of so many of the things that make MGS great — stealth action, a wide variety of weaponry and gadgets, and riveting storytelling — but added a whole array of new features.
He goes into some detail about how the controls have been revamped, the differences between the two aiming methods, what the old soliton radar has been replaced with, and how it all worked together.
Check the Wired Blog entry for details.











Recent Comments