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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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Penny-Arcade Closes The Book On The Parade Of Bad Lair Reviews

Submitted by on September 4, 2007 – 10:05 pm3 Comments



Lair has done almost universally poorly in reviews, and Penny-Arcade’s new comic looks like it’s giving gamers everywhere the last word on the “beautiful disaster” of a game. We first got wind of bad things afoot with Lair with EGM’s review. When I first saw PSM’s 5.0 review and doubted their take on the game after seeing their 6.5 review of Warhawk get generally overruled by mid-8 to high-8 reviews on other sites, I couldn’t have guessed that the review situation would turn out to be the reverse for Lair. Play Magazine apparently gave it a very high score, and Penny-Arcade’s strip contends that it doesn’t take much to transform their review into Factor-5 marketing spin.

Tycho wrote:
Controls aren’t the only problem in Lair, though, so altering the controls wouldn’t represent a complete solution. You’re using those controls to accomplish frustrating, unimaginative, sometimes enigmatic tasks. People will forgive a good game its indulgences if they feel they’re being met halfway, and one never gets that impression here. You may find yourself in disbelief an hour into it, the Electronics Boutique receipt crumpled in your fist, trying to correlate Lair’s non-stop torrent of anguish and your missing sixty bucks.

It’s not too hard to eulogize a franchise that never was when it’s based on giant fire-breathing dragon mounts in a fantasy game world. It’s apparent that all of the good will the game had up front was probably earned based on that theme and concept alone seasoned with a dash of developer pedigree. But when the game is coming up on a year late and still just wasn’t good enough, you have to wonder how diverse their test groups were. Did they hear the objections and just decide the testers didn’t get it? Did they get reports back telling them some aspects of the game weren’t working like Incognito did, and then did they see Incognito’s reworking of Warhawk as a sign of weakness?

Via Penny-Arcade comic and blog post.

  • Trev

    There’s a long list of excuses for why Lair didn’t turn out as well as it was supposed to, and the only one I can stand behind is the 1.92 firmware thing. Motion controls seem much tighter after that, at least in Warhawk, but there’s nothing in the official release notes about that. For all I know, I just got better at flying.

    I was looking forward to Lair and it didn’t deliver as advertised. Loose targeting, terrible in-engine cutscenes, objectives all over the place and simultaneously and a hit and miss camera. Sometimes it was great, sometimes it was horrible.

    It looked great in-game, sounded great and flew like like I thought a huge, heavy dragon should. But the controls were touchy and the option for less interesting but more accessible analog controls would have been good.

    I wanted it to be a good addition to the sequels to my favorite game series, but it turned out to be an exceptionally average game with much maligned controls.

  • http://www.routermall.com used cisco

    Good game or bad, people should be careful about bashing motion controls. The answer to bad motion controls is not necessarily analog. The answer to bad motion controls may very well be GOOD motion controls. I’ve played plenty of games with bad analog controls too.

  • http://www.farbot.com/ Paul (Aeropause)

    Good point used cisco. P-A’s point is that there was more wrong with the game than just controls, but reviewers have tended to side with the controls and targeting system failing gamers.

    I think that had the controls been perfect, the game would have gotten credit for being next-gen in production values like graphics, sound, and controls, and decidedly previous-gen in mission structure and game tasks. Most gamers would have been happy with that, and could likely have elevated scores into the low-8′s.