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Lair Development Team Plays the Blame Game

Submitted by on September 5, 2007 – 11:43 am19 Comments

lair-20060922103048860-000.jpg

Lair has not come out yet for the PS3, but this hotly anticipated game has already been destroyed by most reviewers. Now the development team has come out of their development foxhole, not to necessarily defend their game, but to start pointing fingers and casting blame. The interview they had on MTV’s Game File was eye opening to say the least.

First off they went to the “Its hard to develop for the platform card” and while there is evidence to back this up from more than one place, should not be used as an excuse for a game that has been touted as a system seller since I first saw it at CES in 2007. It seemed like they were getting a lot of help from Sony with development kits and the like, so I think it is difficult to use this as any kind of defense for the game.


Then they decided if that wasn’t good enough, it has to be the biased media. They gave the explanation – “The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hard-core crowd and seem to have a passionate hate for all things motion.” While it is difficult to get use to a new kind of motion control, I don’t see developers with Nintendo having these issues. Metroid seemed to do pretty well with the critics and it uses a motion control scheme. And if you felt the motion control was going to be so non-accepted, why not build in an optional control scheme that would allow for a normal type play. Would it have been a lot to add to the game; maybe, but it would have helped with reviews and sales, that is for sure.

The best part of the interview comes when they talk about doing a 180 degree turn with the dragon, using motion control. They say they can pull it off 8 out of 10 times, but they claim that it is about the same ratio to which they can complete a backspin hit in Wii Sports Tennis. Great, we can’t blame your motion controls, because look, they are as successful at performing certain tasks as the Wii controls. This may be true, but Wii Sports never had the hype that your game had. Lair was touted as being a great game and would be reviewed as such. Again, to deflect blame by using faults just shows a lack of class.

The guys from Factor 5 need to just own up to their game. Hell, embrace it. Look at John Romero, the guy is still synonymous with Daikatana, but he still gets paid and is still working in the game industry. But to sit there and say “it isn’t our fault that the game is bad, it is the media and the platform” just makes you, for the lack of a better phrase, full of crap. It is just irritating to see a company want to pass blame from their hands to someone else’s when a game with super hype goes down the toilet. I played Lair in an early state at CES in January, and I did not think it was that bad. It was not great, but it was not bad. If they felt they had all these “issues” with the game, they should have tried to turn down the dial on the hype meter.

So I hope that Factor 5 goes back to the shop and releases some patches to tune up the game and maybe mix in a new control scheme. I would even go so far as to say you owe the people that supported your hype machine these patches and changes – maybe even some DLC for free. And I will even give you some free advice; If you decide to play the blame game again, just say our game is better than Vampire Rain and Big Rigs combined.

At least people will have to agree with that.

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  • http://www.whoisbill.com bill

    I’ve had a ps3 since December 06, but have never really been interested in this game, mostly because of its genre. but i have been following it because it was so hyped up, and the problem I have with factor 5 talking like this, is that though the controls seem to be a big turn off for most reviewers i still haven’t read one review that stated the story line is good, or the replay value of this game is good, so it seems to me that they dropped the ball on a lot of levels. bad controls, bad story, no replay but good graphics, still = a bad game.

  • http://www.farbot.com/ Paul (Aeropause)

    You’re right that this game could be salvaged with a control scheme patch and a targeting patch. The fact that plugging in a USB adapter and Dual Shock 2 or other USB gamepad lets you fly the dragon with analog sticks out of the box means this must be a trivial thing to implement.

    All it needs, as I wrote last night, is for them to swallow their pride, admit they screwed up, and patch it.

    Haven’t they learned from Rockstar’s Hot Coffee screwup yet? The coverup is almost always worse than the crime. And if you think it’s a close call, just come clean and patch it. Your public will forgive you, especially if they get to fly dragons and flame broil the bad guys instead of just hearing how bad the game controls and walking by it.

  • Bill Gates

    It’s still isnt too late to take your PS3′s down to the pawnshop and save up some money to get an Elite along with Bio-Shock, Halo 3 and Mass Effect in time for Xmas!

  • Guy above me has no brain

    Who in their right mind would trade a PS3 for an Xbox, its a cheap mans PS3. Considering Halo 3 is the last in series XBox is dead. Whilst PS3 has stuff like Haze, Tekken, MGS, FF, Exclusive games from R*, Warhawk, Devil May Cry, etc

  • Guy Above ME is an idiot

    360 is dead? are you on crack? have you seen what’s coming out this month? next month? Didn’t Bioshock just come out for it to an average of 9.7 out of 10? hide your head in shame for being an idiot fan boy! HIDE IT!

  • Staticneuron

    Honestly…. have you played the game? I purchased the game after IGN’s rating and was very wary entering the game. I beat it in one sitting. I didn’t have the motion issues nor slowdown issues that people say plague the game. probably because back in the day I beat starlancer, midtown madness 3, decent and a few other games using the microsoft sidewinder freestyle pro.

    So imagine my surprise when I found this game to be a breeze. I brought it over to a friend and had him play it. He grasped the controls rather quickly as well.

    If you go onto any forum that has people who own the game the opinions are very split. It seems as if half could not get the controls (or took a while to get used to) while others got it right away.

    This has become such a heated topic people playing the game made video’s to show people how to play.

    http://www.youtube.com/watch?v=fxPKXfRRNAY

    Similar videos are all across youtube. And personally I do not see why so many people are having issues and if you look at the video it really makes you wonder what people are doing.

    Another thing about having an optional control is that most people, me included, probably would have tried it for a sec, then switched back to whatever is familiar. The forced me out of my comfort zone, I beat it and I had a blast. But it is very easy to see why this would be frustrating to those who do not grasp the controls right away.

  • Staticneuron

    Another thing I noticed is the complaints about the lock on. If you play the game long enough you will realize something…….. Your dragon automatically targets enemies!!!! Makes sense huh? It is a sentient creature after all. I am assuming people think they need to see the white orb surrounding the enemies to shoot fireballs at them or that they have to lock on to every target. This isn’t the case. The white orbs appear when you are in range of a takedown or any other physical attack. You do not have to lock on in this game really, just line up the enemies on your dragons FOV and fire away.

    The game is still hard because of time constraints to get the better medals.

  • The Dude

    Since when was Devil May Cry and exclusive?

  • AC!D

    Does any one care about motion sensitivity for their ps3? I don’t!!!!!!!!!. I would purchase a wii for that . If they would have just concentrated on typical playstation controls ,hell the joysticks would have worked perfectly. This is a case were giving people exactly what they know (straight forward controls )would have satisfied them. I was looking forward for this game and its not getting bad reviews…………but HORRID,BOTTOM of the barrel reviews and it seems the main complaint is the control issues .Just Give me proper games ,I don’t care about gimmicky motion sensitivity .In fact ,a lot of ps3 owners don’t .Sony is really disappointing me I really want to see them do well ,and I want another exclusive beside MGS4

  • Yuck

    Wow.. Typo’s and bad grammer. Kind of takes away from your critical tone. ::uhg::

  • consoles are lame

    If it’s not a PC game it sucks automatically.Comparing consoles (to damn expensive) to gaming computer is like comparing a 13′B/W tv that cost $500, to a HDTV that cost $700.PC’s will always rule.

  • http://casualhex.com/ Geoff

    I’m curious how many people here have played other Factor 5 titles. The company produces good games. I’m thinking that maybe, just maybe Factor 5 has a bit of legitimacy on its side. I’ve got nothing to gain either way… I don’t even have a PS3 (yet). There’s been a number of blunders on Sony’s part in the PS3 department. I’m not trashing the system at all, fanboys..

    I’m guessing all the hoolabaloo over UE3 on PS3 is just silliness too, huh?

  • Tim

    I was one of those complaining about the motion controls before the game came out. After I played it, i can see why the developers stick to motion controls. I actually think that adding analog stick controls would take away from the game. Motion controls on this game make it so immersive. I stopped playing BioShock and WarHawk after I got this game. I will probably finish this first before going back to BioShock.

    Regarding the motion control, my 5 yr old nephew didn’t have any problems with it. He picked it up right away.

  • 360 is dead

    the 360 is dead, look at its future lineup. they have absolutely nothing except pc ports like alan wake and huxley, ace combat 6, and halo 3. thats about it.

    while the ps3 has tekken, disgaea, final fantasy, metal gear, wipeout, twisted metal, zone of the enders, unreal 3 out a year ahead of 360, killzone 2, team ico project, and i could keep going and going

  • Brent

    Arguing on the internet is like running in the special olympics. Even if you win you are still a retard.

  • Hmm the smell of Irony.

    I’d like to point to the person who keeps saying the 360 is “dead” needs to pay attention to the franchise he lists for the PS3′s success has either orginated as PC ports or will be PC ports as in Metal Gear (started on the MSX computers), Huxely (still slated for PC release), and Unreal Tournament 3 (which will be on PC and later Xbox 360). Oh the heavy smell of Irony.

    Neither system will be dead come 2008, 2009, or 2010, there is far too many great title coming out for both. Mass Effect preview builds for the 360 are already leaving rock solid impression and Killzone 2 (A franchise that was orginaly a PC title till SONY aquired Gurellia Games) is also leaving a meaty and tasty impression. Gearbox’s next Xbox 360 franchise, Borderland, in its alpha state is leaving a very good impression. Haze is having the same effect for the PS3, which I am glad it became a PS3 exlcusive considering the mass flux of Xbox 360 FPS titles that have hit this fiscal year alone and have been stellar titles to enjoy. This will allow Ubisoft M to souly focus on getting the netcode and the gameplay streamlined down to a satisfactory level and have a market that isn’t saturated with rival shooters for a platform.

    Now if you’re not wanting to enjoy games on another system just due to name marketing or “platform” loyalty you deprive yourself of truly enjoying games and being half of the gamer you could be. You don’t HAVE to own all the systems, that’s what having friends are for and what LAN parties can achieve. PC users who bad mouth console games, I’m ashamed of you all. If it wasn’t for all of those console gaming devices in the late 70′s and early 80′s we’d NEVER would have had an outlet that would eventually branched out into what we now know comfortably as the PC market. All games are ment to be played and enjoyed, not to be bickered over in the case of “mine’s better” just do to some lack of ego and a bad case of not wanting to stomaching pride.

  • Brent

    hmmm. But i guess i still don’t see your point?

    Would you care to elaborate?

  • cusman

    Plain and simple Factor 5 are technical geniuses and make great looking games but they have always sucked at game design.

    If they really wanted to make a Dragon game… why did they try to force a mission structure similar to their past Rogue Squadron games? Collecting medals sucks.

    Why couldn’t they make a Zelda or Shadow of the Collosus type Dragon game? A dragon game doesn’t need to be a flight simulator game. It needs to be an action/adventure game.

  • Mr. Irons

    Sure Brent, in deep elaboration, the hamsters have died.