2K Games Is A Coding And Compression Genius

Ah downloadable content, how we have come to mostly like thee. The convenience of pointing and clicking to start a game instead of getting up off the couch. The pleasure of downloading new missions, weapons, costumes, what have you for our favorite or mostly-enjoyed titles. The resignation of gamers as they throw down $6+ per pack of three songs mostly recycled from earlier versions of Guitar Hero.
Yesterday 2K Games released a new $5 add-on on the Xbox Live Marketplace for NHL 2K8 which adds the 2K Reelmaker to the game. So why is this particular new feature a bad thing? The download is just 108K. That’s kilobytes, not megabytes. It’s amazing how they can pack all that movie-related (I’m guessing) functionality for their cutting-edge hockey game into 108K isn’t it? They’re geniuses at programming AND data compression, am I right?
Not so much. It’s just a patch unlocking a finished feature already on the game disc the end user already bought– oh, I’m sorry, licensed. Joystiq sums it up nicely:
We are not amused.
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Joe (Aeropause)
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http://www.farbot.com/ Paul (Aeropause)
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http://www.farbot.com/ Paul (Aeropause)
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Brent
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Joe (Aeropause)
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Leon







