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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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This Toy is Rated M for Mature

Submitted by on August 24, 2007 – 5:50 pm4 Comments

I would like to congratulate Austin Shau for winning the Bioshock Blogger for a day competition. Below is Austin’s full article that won him a free copy of Bioshock. Great job Austin!

Years ago, I was in a videogame store being asked questions about Nintendo’s then-new Gamecube: what games were coming out for it, how much it was, and what I thought of it. The easy answer – and the one I Gamecubee.jpggave – was that it would likely have great titles from Nintendo itself, definitely worth owning the system for, but that he should also keep the Playstation 2 in mind where third parties were concerned since at that point the Xbox was unproven.

“I guess,” he said, “but it looks like a toy… stupid and kiddyish.”

My reply was blunt: “So? That’s what these pretty much are – toys.” It played games, for christsakes. What was so stupid about it looking like a toy?

In hindsight, that insistence was a mistake on multiple levels. First there’s the notion that game creation is art, and arguably, artistic creations shouldn’t be “devalued” to the status of “toy.” Then there’s the growing trend of seeing games as, if you’ll pardon the oxymoron, serious entertainment – not just family playtime fun. The one that may affect us the most as consumers – and that continually threatens to invalidate the previous items on this list – is the stigma of videogames as a toy-like endeavor versus “controversial” content.

You probably haven’t heard too much disgust, outrage, and cries for legal action against the film “Hostel II,” which features an unapologetic castration scene. What about music? Even after Tipper Gore slapped Parental Advisory stickers on CD jewel cases, you’d likely have to do some extensive Googling to find any cries for government control over Raekwon the Chef’s rap record, “The Lex Diamond Story,” which features a song called “Pablow Escablow.” That’s right: it’s about cocaine.

Yet, sex and violence in videogames has been such a hot-button issue ever since “Mortal Kombat” – and it’s only getting worse. This toys n’ joys stigma is likely the reason why, for the longest time, controversial content in videogames has had parents up in arms and – consequentially – politicians from both sides of the fence tying up nooses and throwing them in the general direction of our consoles. According to them, babysmoking.jpgvideogames are mere playthings, comparable to Legos and Barbie Dolls. It’s our real-world version of the cigarette-smoking baby doll from the “Family Guy” television episode “Mr. Griffin Goes to Washington” – as a toy, the videogame is targeted towards our children, and therefore mass panic must ensue when content of objectionable nature finds its way into the medium.

“Won’t you – Mr. Government – think of our children?”

Well, who’s thinking of the rest of us over the age of eighteen? As mature adults, are we not allowed to appreciate the evocative nature of epic adventures and storytellers’ messages tinged with interactive elements? Should an entire medium be demonized because the game “Bioshock” may expose little Jack and Thomas to a monstrous enemy who literally plunges a vicious drill straight through your avatar’s abdomen, Manhuunt.jpgeven though the game’s violence and complex, Randian themes – are clearly aimed at those mature enough to appreciate it? Why can’t we consider “Manhunt” – by all rights a disturbing and brutal experience – a look into the mind of the deranged; a look into the barrel-scraping bottom of society; and an interpretive and literal challenge to our limits and tolerance, instead of a health-hazardous toy that should be recalled and banned?

Perhaps we need change in nomenclature. The word “game” could be as harmful as “toy” with regards to the medium’s ability to grow freely. As much as I personally enjoy the “game” aspects over any other – give me a game with a terrible story but revolutionary gameplay, and I won’t hesitate to give it a perfect score – the move by Sony to mold the Playstation brand into one of home theater entertainment and not just games was one that can only help build a more “mature” perception of videogames as a whole. It was a move that I, as a young, self-proclaimed (and know-nothing) “gaming purist”, scoffed at because “game systems should be about games, maaan.” But as much as this convergence trend is Sony (Blu-Ray), Microsoft (downloadable digital video) and Nintendo’s (News and Weather Channels) Trojan horse into the domination of our living rooms and subsequently our wallets, we can also hope that it will help shake off the improper notion that “them dang vidjagames” are toys for the kids.

  • http://www.farbot.com/ Paul

    Games aren’t quite toys, though. They’re pretty much guided play. A recent GWJ article hit the nail on the head with regard to Toys vs. Games in a very well-written way here:
    http://www.gamerswithjobs.com/node/33893

  • hoosierdaddy812

    This was a very well written article, addressing some good points. I really liked the title as well. Congrats on winning Bioshock you completely deserve it. I didn’t think anyone felt so strongly about politicans attacking games the way they have been.

  • http://www.routermall.com used cisco

    Nice article.

    Not particular to your article, but this topic, always makes me imagine a grown man playing with a barbie doll thats holding a little machine gun and making it do provocative things, maybe pistol whipping other barbie dolls and then trying to explain to other adults that his games and toys are legitimate expressions of joy and entertainment.

    Thats the way I often see video games that try to be “mature”. It often seems so forced and we as gamers are put in a position to try to defend it, not only as if it’s normal and ok to want to act out such fantasies, but as if its something to aspire to, art even, that SHOULD be experienced.

    I think if anyone saw a grown man playing with bioshock dolls in his basement in the dark, dolls fully equipped with all the hypodermics and such, pretending to shoot other dolls and throwing things around the room, they would put him in a padded cell, but let me do the same thing with virtual polygonal dolls on an expensive 60 inch widescreen (cropped from 4:3) in a video game and it gets a perfect 10.

    There is such a huge juxtaposition between games and their subject matter, can you really blame the mainstream world for thinking gamers are a bit “off-center”. Can you really blame companies like Nintendo for embracing a different gaming ethic?
    I want to feel like playing a game like bioshock or GTA is normal, but I think of a grown man playing with Big Daddy barbie dolls and his imagination and it just seems weird. They are basically the same, taking a childs thing (video games/barbie dolls) and bending them to encompass more mature themes (killing, beating hookers, etc). Anyway, the whole thing is bizarre. Mature video games are a very strange beast and I don’t know what it will take to make it make sense.

  • http://www.nikdaum.com nik

    Very though provoking comments from “used cisco.” The mental picture you paint with the man playing Bioshock with Dolls is interesting, and scary. I think his analogy is mostly true. It’s a scary thought too in that I play a fair amount of Counterstrike. Do I do this because I didn’t get to play with G.I Joes as a kid? Am I fulfilling some competitive tendency in the physically laziest way possible? At some level, I must want to shoot things , even if it’s just on the screen. I don’t think video games are toys anymore, nor do I think they are quite true art. I don’t know what to think, other than that they can sometimes be fun.