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October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
This year, we …

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Some Shots of Bioshock on the PC

Submitted by on August 22, 2007 – 2:24 am3 Comments

bioshock1small.jpg

I have had several people on this site and others asking me about whether I was getting the PC version or the 360 version of Bioshock. I found this amusing, because anyone that knows me, knows that I will always take a PC version over a 360 version (with the exception of football, I miss you Front Page Sports). I think the main reason is that Bioshock looked like it would be a game that would push my rig to the limits. For anyone that is curious, check out my system and the rest of the screen shots after the jump. Also, click on any picture to see a full sized 1920×1200 shot of the game in action.


So you are probably wondering what I am running right now and why was I worried about running Bioshock. Well, here are my current specs on my gaming rig:

AMD Athlon 64 X2 4800+ CPU
Asus A8N32-SLI Deluxe Motherboard
4GB of Corsair CAS2 latency RAM (the ones with the LEDs on the heat sinks)
(2) eVGA Nvidia 7800GT SE OC Video Cards in SLI (running at 470MHz Core and 1100MHz Memory)
24″ Dell 2405fpw Widescreen LCD (1920×1200 resolution)
(4) 250MB Western Digital SE16 SATA Hard Drives
20x LG Lightscribe DVD Burner
Nvidia 5.1 Onboard Sound (switching to Creative X-Fi soon)
Logitech G15 Keyboard
Razer Diamondback Mouse
Klipsch ProMedia 4.1 Speakers

bioshock3small.jpg

So I was going to run a game that was designed now, on a gaming rig that was built in March of 2006. And I was going to run it at 1920×1200, because that was the best resolution to run that monitor at. Well, below are two shots from the game. These are from the demo areas, so it should not spoil anything for anyone. I had one more of the way the screen changes when you see a vision, but I resized it wrong and killed the picture.

bioshock4small.jpg

Well, I was nervous for nothing. I loaded up the demo last night and the full game this evening and the game ran smooth as could be. I ran it at 1920×1200 and with all details but DX10 lighting (don’t have Vista or DX10 Card). This made me feel really good about Unreal powered games, as it means I might be able to stall my upgrade for an extra month or two. I will have a review up as soon as I finish the game and I will make sure to get a lot more pictures for it.

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3 Comments »

  • Isaac says:

    I just downloaded the demo and started it up on my 6-month-old, mid-range iMac and it runs great with everything on high, at 1024×768 resolution.

    The iMac sits right on the minimum system requirements and it’s definitely not a gaming rig (which is why I downloaded the demo rather than just buying the game, since I wasn’t sure whether it would run at all). It was really a ‘WTF? That’s not prendered? I didn’t know my computer could do that!’ kinda moment.

    Maybe they’re lying about the system requirements in a good way.

  • My rig is 3 years old, with a few minor upgrades; single core 3500+, 2gb ram, x1950 pro 256mb. I can run it 1280×800 full settings, at 1920×1200 it’s a bit too laggy. I rekon with my planned upgrade to dual core CPU it will run that resolution fine.

    Also, did you know that widescreen support is gimped? Stupid lazy devs…
    http://www.widescreengamingforum.com/forum/viewtopic.php?t=11658

    Even so, I played the demo completely through both ways and I think I’ll stick with widescreen.

  • haha I just went back to that link and someone’s posted a fix patch :D :D

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