Little Sister Decisions Hit Mainstream Media

In our last podcast, we talked about the morality play that confronts us with the Little Sisters in Bioshock. As people are aware, you have two choices in Bioshock when it comes to these vessels. You can try to free them, or you can kill them. Either choice plays into what happens in the game. Being that you are given the choice to kill something that looks like a little girl (they are no longer girls at this point, but Adam collectors), it was bound to hit the mainstream media.
Sure enough, The Patriot Ledger hit on this topic yesterday in their paper. They talk about how 2K Games is pushing the boundaries of “ultraviolent gaming” due to allowing the choice to kill these girls. Now to their credit, after the rather bold first paragraph, they actually do mention the fact that you don’t have to kill them, but that you can save them from their fate.
But in normal media sensationalism, towards the end of the article, they try to tie Bioshock’s morality play, to a killing that was allegedly brought about by someone playing Grand Theft Auto: Vice City. It never fails. The media always seems to try to find a way to relate games to real world violence. Like somehow, all violent crime did not exist before the Atari 2600 or the arcades of yesteryear.
found via Joystiq
Tags: 2k games, atari 2600, bioshock, gta, patriot ledger, vice city, violence
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http://eklipse.net Mike










