Kelbaugh: No online play in Corruption.

In an interview on July 2nd with GamePro magazine, Michael Kelbaugh, Retro Studios’ president, made it as clear as it can be that there is no online play in Metroid Prime 3: Corruption.
GamePro: Will Metroid Prime 3 have any online modes?
Michael Kelbaugh: No. It’s something we talked about early on, but we only have so many resources. We opted to devote those resources to making a better single-player experience.
That’s fine by me, I don’t think Metroid works online. I’ve always played Metroid for the single-player experience and I was concerned they’d spend energy working on an online mode rather than putting all their resources into making a great game like they did in Prime 1. So, for this news, I am relieved. Great interview, too.
Source: GamePro, tipped by Nintendojo.
Are there any unique challenges to being an American development studio working on a game for a Japanese company?
Well, let me refine that question a little bit. It should be: Are there any unique challenges to being a Western developer working in the Nintendo development environment? Because, really, that is where the challenge is. The challenge is applying Western methodologies in development and having those fit with Nintendo’s expectations as they relate to quality. Which is very, very refreshing because it’s never a situation where it’s date-driven, it’s always quality-driven. It’s never, “Okay, regardless of the game’s condition, it’s coming out August 30th.”
But on the flipside of that, we work for Nintendo, we are Nintendo, and the expectations for our games are intense. So meeting the quality standards for a Nintendo I.P. [intellectual property] is exceptionally challenging.
And my personal favorite:
If Nintendo came to you and said, “We really liked the Prime series, and we want to a boxed set of all three games, but we’d need you to adapt the first two games to the Wii-mote.” How long would it take to adapt those old games to the Wii-mote?
Oh, you’re talking about code that’s six, seven years old, so I can’t answer that without diving into it.
Though for the Tokyo Game Show, a couple years ago, we did take Metroid Prime 2 code and adapt it to the Wii controller, and that took a couple months. But to really do it right, and really incorporate all the features of MP1 and MP2, it would take a while. It’s just hard to really answer that without diving into it.
It’s a great idea, though.
Well, go ahead and do it. And have them packaged in a Samus helmet.
Indeed. And put the old games on the new engine as well. Better yet, keep making new Metroid games. We love them.
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brent Kailbourn
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Cruds
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http://www.fpsrantings.com Mike
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James
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http://www.aeropause.com Stephen








