Heavenly Sword Demo Impressions
I kind of hate to write an impression based on such a short demo, but with all the hype surrounding Heavenly Sword I expected a much better gameplay experience. The game is not bad by any means but the game just felt like any other button masher out there. I know they say that the game will get much harder as you progress and you will need to form strategy, but in the end this still boils down to a button masher. There is nothing wrong with a button mashing game, but I was just hoping for something a bit deeper and more involved. I learned some combos and how to use each stance and they each served their purpose well, but did little to add challenge to the game. Also the context sensitive stuff is plain boring. I really could care less about tapping x to run on a rope. If you want to impress me let me do the running and jumping.
On the good side the graphics are very beautiful, character models are well done, and the fighting animations are magnificent. There were a few animations that looked bad but I am sure those will be rectified before the game is released in September.
To sum things up Heavenly Sword felt like another beautiful but shallow game, similar to Motorstorm. I know it











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