Achievements Shmachievements: Game Developers Vs. The Gamers
By Paul Munn | June 2, 2007
Achievements are one of the most addictive aspects of Xbox 360 gaming. Do a certain something in a game, get a little flashing heads-up that you did it, and the points earned stick with your online identity. It drives gamers to keep playing just to capture all of the Achievements in a given title even if they’re tired of it. It even drives some gamers to buy terrible games which have easy to attain achievements — no doubt Microsoft laughs all the way to the bank to deposit their royalty checks when such terrible titles sell. There are some game developers who have started a lively debate about them at the Independent Game Developers Association.
Some claim that they’re an artificial incentive for gamers to play the game, something a game shouldn’t need to keep gamers hooked. Others, like the Editor-In-Chief of PSM in this month’s introductory column feel they’re so essential that Sony should just copy them outright and deal with the PR mess of having to answer for following Microsoft’s lead.
What do you think?
Via Joystiq, image from Xbox360Achievements.org.
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