Wipeout Pulse Details Get My Heart Racing
Some new details have emerged about the sequel to my most anticipated game of the year, Wipeout Pulse. New weapons are on they way, along with the removal of the “Disruptor” which was annoying to both fire and survive. Some of the weapons are smoking engines, fire damage as well as HUD interference, sounds great to me. Of course, the huge draw for me here is online play.
Here’s a snippet, some old and some new;
“To top if off, we’re planning to ship a grid editor with the game, so players can create their own grids, with any combination of races they like, and save them to Memory Stick. They can go beyond the scope of our single-player game and create evil combinations of races that even we wouldn’t dare to! A 16-event grid full of 16-track tournaments anyone? And we haven’t forgotten about the little stuff either, so we’ve totally reworked areas like our statistics screens as well – we’ve got pages and pages of stats now for players to pour through, with graphical presentation and so on.
What else is new? There’s MP3 support for your own songs, a new HUD that reacts dynamically when you get hit, the ability to take your own photos in-race, and loads more.”
Grid editor? Sounds like this one is also going to feature oodles of replay value. They also mention that the online play will be available for the four main racing modes with eight players online. No mention (and no question) of voice chat, however.
Via Eurogamer tipped from PSPFanboy
Also see: Wipeout Pulse Proves That All Isn’t Lost With Sony
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http://www.farbot.com/ Paul Munn








