Apple »

Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

Read the full story »
Home » Playstation Store, PS3

Stor3d: Rampage, Joust trailer.

Submitted by on May 18, 2007 – 8:00 am2 Comments

pss_rampage.pngMidway’s latest game Rampage dropped into the PlayStation Store with 4-player online play alongside a trailer for Joust, which I imagine is coming next week. I haven’t seen any online reviews of Rampage yet, which has stayed my hand from buying it. After last week’s reviews of Rampart showing fine movement being very troublesome with a console controller during timed castle rebuilding sessions, I decided to pass on it.

Joust looks, well, just like Joust. Of course the online leaderboards and online multiplayer are new, but that’s it.


Sony’s intermittent emails announcing new Store content are still coming. I’ve received one covering last week’s release of Calling All Cars as well as info and pricing on other games on the service. Wouldn’t it be magical if they could figure out that I already bought Calling All Cars and Flow and tailor a message to me, maybe thanking me and urging me to tell friends if I like the games? Hmmm how could they know I bought them. Mayyyybe my email address is linked to my PSN account? Oh well, such pie-in-the-sky marketing ideas are for next century.

  • sifer2400

    i wish this game came oout for the 360 arcade id buy it for sure i always loved this game lol when i was little

  • John H.

    Ah, piece movement in Rampart.

    If the game has a flaw, it is this. The developers of the arcade version had an interesting hardware choice to make. The game is part Tetris, requiring precise placement of building blocks, and part Missile Command, demanding rapid, pinpoint aiming and firing. Tetris is best played with a joystick or directional pad, while Missile Command is best played with trackball, but offering both would make the game more expensive and clutter up the control panel.

    In the end arcade versions of the game supporting both controls were made (dedicated machines with three trackballs, conversion kits with two joysticks). For consoles these days, however, trackball controllers are decidedly, shamefully uncommon. Trying to move bricks with a trackball is a bit trying, but trying to move them with an analog stick trying to behave like a trackball is pretty bad.

    But one thing confuses me. Since PS3 Rampart supports internet play, they had to at least reimplement part of the game instead of just emulate it (unless they went the Kaillera route, which just sends control inputs over the wire but is highly vulnerable to dropped packets). If they knew to do that, then why didn’t they hack the two-player version’s joystick support into the three-player version of the game? And that’s only if the game is being emulated; probably they rewrote it from scratch.

    Not having actually played PS3 Rampart (the first game for the system I’m even remotely interested in, by the way), there’s a lot of conjecture here, but I think ultimately this is probably the problem reviewers are finding.

    It sounds like they could have afforded to spend a little more time working out the technical issues before releasing, and if there are control problems caused by them not understanding the game, then I hate to think of what they did to the gameplay, for Rampart is a game of multiple extraordinarily subtle play mechanics. Very interesting.