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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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Sonic Rings shocker: it’s actually very good.

Submitted by on May 26, 2007 – 8:30 pm2 Comments

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For a Sonic fan from way back in the spiny guy’s original generation (this was the game that made me choose Sega’s machine over Nintendo’s in the beginning), it’s been rough seeing Sonic title after Sonic title slide out of Sega’s anus and pool on retail shelves.

After openly stating my enthusiasm about how promising Secret Rings was looking before its release, I was pretty hesitant to comment on it at all once I got the game, and even after I’d played it. I mean, I actually enjoyed Sonic Heroes for a few minutes the first couple of times I played it, so who’s to say this game wouldn’t start to suck?


Now I’m going to go on record saying the game isn’t perfect, because it isn’t. It has two major issues: the control scheme, which isn’t inherently bad, is very precise, but very badly explained in-game. It took me over an hour of play to learn how to walk backwards, despite the game explaining it to me over and over again. That is what we call bad localization. The second issue is the delivery of the dialog. The voice acting in the game is a notch above past Sonic games, but the delivery is pretty awful.

So at least as far into the game as I am, which I think is pretty far, the game is very solid. Once I learned how to back up and understood the physics inherent in Sonic jumping, I really started to enjoy the game. Once I got the ability to manipulate time, it got even better.

The advice I have is if you’re on the fence, find a way to try the game and work at it until Sonic’s around level 10-12 or so. Give it that chance. Once you start picking up a lot of interesting skills and upgrades, it starts to really get a lot more interesting.

If the game stays good, and I make it through, I’ll let a review slide from my anus and pool on the blog. Enjoy.

  • http://www.routermall.com used cisco

    I’ve been seeing this “phenomenon” in a lot of wii game “reviews”. It seems like there is a point where the game either starts to click for you or it doesn’t. Sounds like some better instructions might have helped this one reach that point sooner for you. If it never clicks than the game can feel bad, even broken, but when it does click, it can feel almost inspired. I know how good it felt when excite truck finally “clicked” for me. Man I loved that game. I plan on renting Rings eventually, I’ve never been a big fan of the franchise but I want to give this game a try for sure. I think it looks pretty fun.

  • TheBrain

    I just beat this game yesterday and I have mixed feelings about it. They really dropped the ball on this game. The base missions for each world are an absolute blast but each subsequent mission within that world is a flaming pile of crap. Beat a segment of the world without collecting a ring? You’ve got to be kidding me, that is the last thing I want to do in a Sonic game.

    If the game consisted only of the base missions and there were three times as many and all the arbitrary goal missions were removed, it would be one of the greatest Sonic games ever. Instead they just make you play through the same level with annoying goals.

    As for the controls, I don’t have a problem other than the having to slide before doing a jump, which isn’t a big deal and probably makes sense if you think about it realistically, but I’m so used to Sonic being able to jump as high as he wants with a single button tap that it bothered me.

    My recommendation is to rent the game, download a completed save file from WiiSave and play only the first mission of every world and then the boss fight of every world. Everything in between is the suck.