Sonic Rings shocker: it’s actually very good.

For a Sonic fan from way back in the spiny guy’s original generation (this was the game that made me choose Sega’s machine over Nintendo’s in the beginning), it’s been rough seeing Sonic title after Sonic title slide out of Sega’s anus and pool on retail shelves.
After openly stating my enthusiasm about how promising Secret Rings was looking before its release, I was pretty hesitant to comment on it at all once I got the game, and even after I’d played it. I mean, I actually enjoyed Sonic Heroes for a few minutes the first couple of times I played it, so who’s to say this game wouldn’t start to suck?
Now I’m going to go on record saying the game isn’t perfect, because it isn’t. It has two major issues: the control scheme, which isn’t inherently bad, is very precise, but very badly explained in-game. It took me over an hour of play to learn how to walk backwards, despite the game explaining it to me over and over again. That is what we call bad localization. The second issue is the delivery of the dialog. The voice acting in the game is a notch above past Sonic games, but the delivery is pretty awful.
So at least as far into the game as I am, which I think is pretty far, the game is very solid. Once I learned how to back up and understood the physics inherent in Sonic jumping, I really started to enjoy the game. Once I got the ability to manipulate time, it got even better.
The advice I have is if you’re on the fence, find a way to try the game and work at it until Sonic’s around level 10-12 or so. Give it that chance. Once you start picking up a lot of interesting skills and upgrades, it starts to really get a lot more interesting.
If the game stays good, and I make it through, I’ll let a review slide from my anus and pool on the blog. Enjoy.
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TheBrain









