More on Phantom Hourglass “Master Dungeon” from Famitsu.

The Master Dungeon in Phantom Hourglass is apparently toxic to poor little toon-shaded Link. Nintendojo links to a translation at Gamebrink of the Famitsu article (they have a scan, go look) that gives a general (throw-away) premise of the game and then goes on to say that the dungeon slowly drains Link’s life while he’s in it. It seems Link only gets a break from the pain when he uses the hourglass, but sand needs to be collected in the assortment of small dungeons in the game.
The first time I heard about the Master Dungeon in the game way back when it was first mentioned, I remember thinking it sounded like an attempt to thwart sequence breaking. Why would they care about that?












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