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    Control suggestions for Beautiful Katamari Wii.

    By Stephen Munn | May 6, 2007

    beautiful-katamari.png
    With Beautiful Katamari coming to PS3 and 360 this year and a Wii version not far behind, I was thinking about the delay in the Wii version and how director Jun Moriwaki has said they’re still trying to come up with a good control scheme. I figure they need some suggestions, and since I know Namco’s people read our blog at least as much as Konami’s do, here they are.


    Wassup, Namco. Love the games, seriously.

    Firstly, it’s important to understand that the controls will make or break this game on the Wii. That said, take your time and do it right. Six months later than the other versions is fine as long as the controls are done right.

    Multiple control options are a great idea, so give us lots to choose from.

    Give us a control option that uses the Classic Controller and controls exactly like the 360 and PS3 versions. Let us use the Gamecube controller with that control system, even though it’s not symmetrical.

    Give us a control scheme that lets us simply tilt to move the Katamari. Let us hold the controller level, sideways, and tilt it in any direction to roll in that direction. Don’t make the controller tilt the world, like in Super Monkey Ball or Kororinpa Marble Madness or Mercury Meltdown Revolution. Make it act like the head of the analog stick. The prince can just dance around the ball on auto-pilot or something.

    Let us use the angles of the Wii Remote and Nunchuk as dual analog sticks. We’ll hold them both vertically and tilt them as needed. Don’t worry, we won’t get tired, we’ll just put our forearms on our laps. This will probably be most people’s favorite control scheme, so make sure this one’s in there above all else.

    Thanks for listening.

    Topics: Nintendo Wii | Comments

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