Calling All Cars Impressions
As you probably know, the long wait for Calling All Cars to appear on the Playstation Store ended yesterday. While Jaffe was involved with the development for CAC, Incognito’s presence and notoriously excellent level of polish is what will immediately catch your attention.
The best way to describe Calling All Cars is a cartoon game of football, just with only a running game and you’re driving cars. The goal is always to score points by catching an item by driving into it (in this case, a criminal) then driving through a target. The level of accessibility of the goal dictates it’s score. Targets that are harder to reach are worth anywhere up to five points and easy, ground level goals might be worth only one.
It’s a very simple premise, which I find to be a key ingredient for great party games. “Simple to pick up but difficult to master.” Toss in four different weapon pickups and a plethora of options for multiplayer online or off and it’s hard to imagine $10 better spent.
While my time with CAC so far has been only Single Player, it kept my attention longer than many Live Arcade titles have in the past. I still won’t go on the line and say this trumps anything on the Live Arcade, as IGN boasted, the jury is still out to see how the online play will perform over time. (You see that? Jury out, criminals, cops?)
The maps can change, four levels in total, but the gameplay remains largely the same. I can’t see myself playing endlessly in single player, it really feels like I’m missing something while playing offline. Hopefully this weekend I’ll get to dive online and take a stab at it. When I do, I’ll be sure to let you all know.
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Sammael












