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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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Home » PS3, WTF?

Calling All Cars Delayed Indefinitely; Jaffe Goes Dark

Submitted by on May 2, 2007 – 12:04 am4 Comments

flat_Jaffe.jpgThis is a weird day. 1) Calling All Cars is delayed indefinitely for bug fixes. David Jaffe commented on the Neogaf forums, (what?)

“….The two big bugs tho- so you realize we didn’t hold it up for no reason- were:

a- About 30% of the time if the host of a network game quit to the XMB or powered off his PS3, the other folks in the game would experience a hang/crash when going back to the game lobby. This was way too frequent for a crash bug and we wanted it fixed.

b- If players were doing voice chat and one player unplugged his head set and quit out of the game, when he tried to jump into a new game, about 50% of the time the player would be able to play the game but no one could hear him over voice chat.”

What’s number two? David Jaffe also announced on his blog today that he’s going dark until July.

“But for the time being, I’m going to go dark. My stylings have upset some folks within the biz I care very much about and that I can not live with. For me, it’s always been silly, stupid fun…you know, giving what I get, talking like alot of folks on geeky message boards do, trash talking,etc. But I guess some folks have taken it to heart and that’s not cool for me. End of the day, even the folks who spew much venom my way, I probably would like very much in real life. As I’ve said before, we’re all geeks and if you can’t get along with a fellow geek, then what’s the point.”

David Jaffe is a victim of his own popularity. I think the problem here is that Jaffe is pretty much the only face of Sony that actually SPEAKS to the public.


All of the other faces of Sony converse through press conferences and releases. Jaffe has his own personal blog that obviously no one watches over for him. He might want to consider hiring a publicist to help him out with how to deal with the public.

At least he’s listening to the businesses who pay the bills. We’ll see what he’s planning in July.

Via Neogaf forum
Also see: Jaffe’s Blog

  • Bill

    As much as people complain about the Microsoft certification process, the Calling All Cars disaster demonstrates that there is good reason to have a final quality control element in place before something is released. We may sometimes have to wait longer than we want for a 360 game, but at least games aren’t yanked from within our grasp at the last second because…oops it’s not done yet.

  • http://www.farbot.com/ Paul Munn

    Bill, I think you’re quite mistaken in calling this a disaster.

    CAC was announced as being done by Jaffe, not Sony, but Sony thought it was done as well, quietly letting reviewers in to play it.

    Jaffe is taking reviewer criticism to heart and has already modified the game to reflect that. Namely, the AI use of the magnet item has been toned down. I think this is a good thing.

    As for the two bugs, I’m very happy to see them fixed before the game comes out and gets negative press and angers consumers. How many times have you seen “launch day patches” for games or developers saying “thank you for buying the game, yes we know about that bug, a patch is coming soon” when you buy a game? Being able to stop the presses and fix it is something I’m happy about.

    I’ve heard more than one podcaster and reviewer complain that they don’t understand why Microsoft never lets people know what’s hitting XBLA until just before it’s released, sometimes hours before, and this basically proves the point of staying silent until you’re 100% sure your game is being published on the service. Staying silent means never having to say your game is delayed because it was never announced to hit.

    We don’t like being in the dark — we want more information now now NOW! But this just-in-time publishing system necessitates it.

    And really, if this publicized situation results in tighter quality control for downloadable games, I think everybody wins.

  • Dave

    I disagree. i think that Jaffe is a victim of his own arrogance.

    You simply don’t do the type of thinsg he’s done this week. It’s crass, rude and unprofessional. you can disagree with gamepsot and joystiq (lord knows i do) but to lash out at them for doing their jobs is bull.

    Jaffe spent too long with the gaming community treating him like royalty for his one actual acheivement (I say this as someone who really liked God of war) and belived his own hype. So now that we find out that it was all a case of quarterback syndrome and that Jaffe himself is a rather ordinary developper, he goes off and throws a tantrum.

    This guy broughht it all on himself and deserves not an iota of pity or mercy.

  • daunda

    The comments Jaffe made were not in response to gameplay defects but to complaints of levels and content incuded. that was the biggest gripe of gamespots’s review

    “Calling All Cars! has the makings of a fun and exciting multiplayer game, but it feels more like a demo than a full game. With at least double the number of maps, weapons, and cars, this would be worth checking out. As it is now, there’s just not enough content to justify spending $10 on this game.”

    it is this quote that pissed him off and to be honest i really don’t blame him the other reviews dealt with real technical flaws this review did not.