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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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Still crying over lost tears segment in Princess.

Submitted by on April 22, 2007 – 9:15 pm3 Comments

screaming-face.pngOne might think from my recent posts that I’m less than satisfied with my experience with Nintendo’s Zelda launch title for the Wii, and just to make it absolutely clear, I want to say that the game is fantastic. It deserves every high score it’s getting despite its engine being effectively Gamecube shovelware. That last part being an issue would kind of require one having some kind of a problem with the Gamecube, and I’ve always had nothing but love for its capabilities, even now when hoping for so much more from Wii.

I’m just gonna gush about Zelda for a bit here, and try to keep spoilers out for you.

What may be my favorite part of Twilight Princess so far is a segment when you’re collecting “tears of light” to restore power to certain powerful entities in the game who have been kind of bitchslapped by the game’s apparent big antagonist. I haven’t beaten the game yet, so I can’t say if he really is the big bad guy, especially with some recent events having taken place.


Now that I’m back on track in the game, I find myself in an underwhelming dungeon and wishing I was back running around the countryside on all fours chasing semi-invisible electric spiders. And the game is full of these experiences, really. Sections… quests, really, that show up part-way through the game and then simply end, leaving you looking forward to doing it again… but they’ve cooked up something different and often just as (or in this case, nearly as) cool.

For example, now I’m collecting pieces of a broken mirror, and I’ve been doing so for so long that I barely recall why, but that’s OK, because I just picked up a new tool in the dungeon I’m in that completely threw me for a loop. That’s another great thing about this game, is the weapons, even the ones that are similar to ones in earlier games, are so inventively unique that you never know what to expect next. For the longest time it was like, OK, I’ve got the boomerang and the hookshot, so what’s next… probably the bow. But two of these three are significantly changed from before, and many of the other items are completely new. And just when you think you know one of them, it will completely surprise you by the way it interacts with other items you can combine it with. Crazy stuff.

So before you go thinking Twilight Princess is any less worthwhile for its various issues… well, just don’t. This game just bleeds quality from all points, and I’ve decided to stop whining about software delays. Just sayin’.

  • http://spyder.wordpress.com Andrew Herron

    I actually found the light collection a bit boring, although the story before & after each one was cool.

    Once you collect the mirror pieces you’re only a couple of hours from the end (depending on skill and how many side quests you do).

    And while I won’t spoil anything that happens during that time, you may find yourself gushing about the game even more… ;)

  • John H.

    I find that, as Zeldas have continued to roll out, that I too am becoming more and more dissatisfied with the dungeons. Each game makes them more linear than the one before. The original Zelda had dungeons that could be taken in almost any order, that contained large numbers of optional rooms, and were much more about arcade action than puzzle-solving.

    Each game since has lessened those qualities, to the degree that I’m now seriously pining for the old days. At least Wind Waker gave us back a vast overworld full of cool things, but Twilight Princess barely has any secrets to find at all in the first major section of Hyrule Field that opens up. It’s annoying.

  • Stephen (Aeropause)

    I think you misunderstood me, John H. I’m not disappointed with the dungeons at all. The dungeon I am working on right now seemed very boring at first because I couldn’t understand what it wanted from me, but now that I’ve got the item from it, it’s really pulling together nicely. It’s the city in the sky, to give you some sense of what I’m talking about… :>