Calling All Cars Delay Explained
David Jaffe was interviewed on Episode 2 of the Insomniac podcast The Full Moon Show. Jaffe is in charge of the development of Calling All Cars and most recently directed development God of War II after doing so well with the original God of War. During the podcast interview he talks about how much he has enjoyed working on a small project like Calling All Cars and also mentions why Calling All Cars has been delayed from its original March release window.
It turns out that during their extensive playtesting, they found that sometimes games would be blowouts where one player would get a very high score and pull way ahead.
David went on to say that he spent some time talking to a group of developers who had worked on older, arcade-style games and he found that they did have techniques and some code for closing just such a gap in the scores. The developers on Calling All Cars delayed releasing the project to try out some of these strategies and see how they work. The game is currently due for release in late April.
It’s interesting to see that a lot of thought and hard work can go into creating these games and polishing them up for release. As a pretty highly anticipated PlayStation Store title, Calling All Cars has reasonably big expectations to live up to. Here’s hoping it hits the mark.
Podcast: the Full Moon Show podcast. Image: Insomniac Community page.
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