Should Game Prices Go Up?
In CAGCast 65, CheapyD interviewed Jesse Labrocca, former owner of an independent New York City game store. All in all, Jesse spent ten years in gaming retail, and in the interview he shares number of insights about the retail gaming scene. It’s a tough, tough business for the little guys, and CheapyD asks Jesse about DVDEmpire’s recent public exit from the retail gaming industry. Along the way Jesse mentions a possible solution that really deserves a closer look. But let’s take a look at the problem. What makes game retail so tough?
First, the games themselves earn very little per copy for the retailer. Jesse maintains that just like with personal electronics iPods and mobile phones, the real money is in accessories. The incredibly big money is in used games, but even then there are risks. The biggest problem games pose to independent game stores comes in the form of prices.
We’ve all seen the price of a hugely hyped title tank after terrible reviews come in. The big retailers get price protection from publishers, where smaller retailers do not. Price protection means that if Wal-Mart buys 1000 copies of Super Hyped Game 2008 and the game gets a 2.8/10 review and never sells, they hand it back to the publisher and get their money back. If Mini Game Retailer buys 10 copies of Super Hyped Game 2008, sells 4 of them on day 1 from hype and then the terrible reviews show up, the $20 made on those four copies is more than erased by the game being stuck in your inventory and never, ever able to move at even the $45 cost paid for the title. Mini Game Retailer X is forced to sell the dud at a huge loss, down to the $20, $15, or sub-$10 range.
Jesse’s suggestion? Make game prices go up instead of down. The game should start at maybe $30, then change with demand. That way the potential loss for little shops buying preorders of a game that fails isn’t so high, and the gains for the publisher reappear if the game gets good reviews. This not only rewards the customers who pre-order — these are the people you want to thank for coming to you instead of the competition after all — but it also puts more of an incentive on publishers to put out good games.
What do you think?
Via CAG.
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Scott
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sifer2400
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Nathan









