It’s Crate Hate

Think the wooden crate has been overused as an object in video games over past decades? So does Game Almighty. They’ve written a two-page tribute to a static box that seems as if every Game Designer out there uses as a filler for voided space. Game Almighty recently reminisced on the games of our time and the crates that filled them – like Robocop 1988; which I too owned on the Genesis. I don’t remember the crates in that game, but oh wait I get it, they’re so overused we’ve become desensitized to the crate. I do agree though, the crate has got to go. Remember “A Gamer’s Manifesto” on Pointless Waste of Time? The top-20 things hated elements of video games? Well #14 disses the crate, too. Here’s a quote from the latest crate-hate article:
“…You were everywhere. In every house, in every dungeon, in every castle and sewer. I could touch you, open you, explore your contents, and never once did I find a health pack or ammunition. Instead, I found far more worthless items like a paint brush and ceramic dishes, street clothes and worthless notes. But sometimes, just sometimes, you‚Äôd hold‚Ķmagic.”
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