In search of the elusive “click point.”
One of the things I’ve noticed about my experience playing games has been that every game has a kind of a “click point” for me. It’s the moment when I’m playing the game and I’m frustrated and annoyed, considering selling the game (or throwing it on the floor and jumping up and down on it) when it suddenly hits me that I’m playing the game wrong. It’s a point where I grab an ever-elusive understanding of what the game wants from me in terms of gameplay, controls, or whatever. I’ve found that if I hang in there on a game I just “don’t get,” more often than not, I’ll hit the click point, and I’ll end up loving the game.
Click points for me have gotten shorter in general. The first Metroid Prime took me more than thirty hours of play to complete the first time through, according to the clock that shows on the game load/save screen. Most of that time was spent running around just trying to understand what the game wanted from me. The click point in that game was very dramatic for me. I walked into a room I’d been in a dozen times, looked around, and suddenly knew what to do. I sped through the rest of the game with little effort (except for the last three bosses, OMFG Meta Ridley!)
Holy shnikeys does that bring back memories. At any rate, I have since played through the game numerous times, getting 100% on all difficulties and unlocking everything, only to feel sad every time it’s over.
Anyway, there are games that I’ve sold before hitting the click point, and I suddenly get them after they’ve left my hands. Ever done that? It’s the worst feeling! The best example I can come up with is Eternal Darkness: Sanity’s Requiem. It was a really hard game for me and I couldn’t get past a specific part, but I woke up one day and just knew how to beat it… and the game was a month gone. Aww, pickles.
Darn shame.
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fil
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Stephen
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qbix
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Stephen
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