Prison Break Looks to Protect Me in the Shower
March 17, 2010 – 10:38 am | Comments

Sometimes, all of us at Aeropause have received gaming related items in regards to marketing.  At times, it will be a little figuring, or some sort of memento related to the game in question.  Other …

Read the full story »
Reviews

Check out what we have to say about the latest, greatest and, er, not-so-greatest games right here.

Articles

We have important things to say. Come listen to us and be awed.

Podcasts

Our podcasts rock. No, seriously. Don’t believe us? Come and check us out if you think you’re awesome enough.

ones to watch

We play a lot of bad games so you don’t have to. Read about what games we think are worthy of your time and money.

read-a-long

It’s like elementary school. Only with video game magazines and no spelling tests.

Home » Music

EA Launches Music Label

Submitted by Joe Haygood on March 27, 2007 – 12:16 amComments

photos-09.jpg

Industry juggernaut and whipping boy Electronic Arts have partnered with Nettwerk One Music to create a music label called Artwerk. The label has been created to find new and established talent for publishing.

“For the past five years, EA has been instrumental in breaking new artists, but we have been
limited in our ability to grow them. With Artwerk, we can now directly sign, develop and launch
artists for publishing, master recordings, sync deals and beyond,” said Steve Schnur,
Worldwide Executive of Music and Marketing at EA.

Artwerk wasted no time in signing its first artist launching the label with the announcement that Junkie XL had signed with Artwerk.

One has to wonder if this will change the avenue that EA goes when launching a new title. Will music only come from this label now as a way to gain artists or do they stick with the model that has served them for the few years. The above quote may shed some light on the decision.

Here is a link to the full press release (Adobe Reader Required)

  • morphiend
    I think this is a great thing. Many times the music producers on games make some AWESOME tracks, but they never see the light of day outside of the video game for which it was made. Couple that with the fact that the developer/producer usually holds the rights to the music, it could never be released to the outside public without having to pay royalties. This allows the artists to leverage that in a backwards motion, whereby they can sign to the label, release the tracks under the label, then have the tracks released to the game soundtrack.
blog comments powered by Disqus