Burnout Dominator A Throwback
What do you do when you have a huge-selling, award-winning franchise that ended up finding its legs in its third iteration?
Do you:
A. Refine the formula and build in new features and game modes, or do you:
B. Bring back some of the things that were in the mediocre-selling iterations.
No-brainer right? You do A! Unless you’re EA working on Burnout Dominator for the PSP and PS2. Then you do B, effectively making it a throwback to the series’ early, unpopular, not-so-hot-selling days.
Gamespy profiled the racing game coming soon to the PSP and PS2 and notes that the game lapses back into being a racer instead of its own type of non-racing-fan-friendly smash-em-up car game. For this reason it might appeal to pre-Burnout 3 fans who mourn the loss of a racing-centric game, but I am not among them. No more traffic checking, no more boost meter resizing from smacking opponents into the scenery, and a focus on actual race driving aren’t what propelled the series to superstardom, but it’s coming back in Dominator.
Oh, and there’s no Crash mode in the game, either.
Via Gamespy. Image from MobileTechReview.
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