Animal Crossing’s hook perforating my eye socket.
For those unfamiliar with the “hook” behind Animal Crossing, I’ll give it a second here. Both US releases are aware of the system clock, and as a result, time passes. There’s a day and a night, seasons, appropriate weather, an assortment of secular holidays, things like that.
The problem with this system is if you don’t play for a while, your town becomes overgrown by weeds and the animals in town start to resent your absence. The longer you’re gone, the more pissy they get. It’s charming at first, but depending on your personality, you might start to feel guilty.
My advice for Animal Crossing is don’t ever part with the game, because interest in the game comes in waves. You’ll go weeks or months without playing and then play every day for several weeks. It’s just the way it happens… but keep in mind when you rediscover the game, there’s a lot of work ahead of you.
I stopped into my town today for the first time in a while to get my friend code for someone, and yep, the place was overgrown, I needed to check the mailbox, and there was an insurance salesman on my front step waiting for me. Well, the insurance salesman is there every Saturday, so that’s no big deal. So I ran through town to talk to Copper to get my friend code, and decided it was time to spend some time with the game again… and the hook digs into my skull once more. It’s back to the weed-pulling simulator for me.
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Sifer2400
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Cruds
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Stephen
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Nathan
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Stephen
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Chanyou








