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	<title>Comments on: Amplitude Online Flatlined</title>
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	<description>Aeropause is a video game blog that explores game culture, trends, technologies and innovations</description>
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		<title>By: Niels</title>
		<link>http://www.aeropause.com/2007/03/amplitude-online-flatlined/comment-page-1/#comment-18766</link>
		<dc:creator>Niels</dc:creator>
		<pubDate>Wed, 07 Mar 2007 17:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/wordpress/2007/03/amplitude-online-flatlined/#comment-18766</guid>
		<description>Wow. Long time ago since I last played Amplitude online. Last time I checked (which is a really long time ago) nobody was ever playing it online. Or did I miss some secret online meeting? Anyway, I wasn&#039;t really bad at all. Kinda good at some point. But there were guys who were ten times better than me. Amplitude has the honor to be the first and only PS2 game I played online.
Would be cool if Amplitude or Frequency would return as an Xbox Live Arcade (okay.. PS3 Online too) game.
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		<content:encoded><![CDATA[<p>Wow. Long time ago since I last played Amplitude online. Last time I checked (which is a really long time ago) nobody was ever playing it online. Or did I miss some secret online meeting? Anyway, I wasn&#8217;t really bad at all. Kinda good at some point. But there were guys who were ten times better than me. Amplitude has the honor to be the first and only PS2 game I played online.<br />
Would be cool if Amplitude or Frequency would return as an Xbox Live Arcade (okay.. PS3 Online too) game.</p>
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		<title>By: Mike</title>
		<link>http://www.aeropause.com/2007/03/amplitude-online-flatlined/comment-page-1/#comment-18765</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 07 Mar 2007 15:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.aeropause.com/wordpress/2007/03/amplitude-online-flatlined/#comment-18765</guid>
		<description>This is one of those ugly downsides. I remember when it happened not-to-long ago for Black &amp; White for the PC. It becomes even worse when you think about the fact that you have to pay a monthly fee (XBL) to play the game online, only to have that feature of the game removed at some time in the future. It really adds to the cost of ownership of the game, and removes from replayability and longevity.

Some games only have a short single-player experience to get you integrated into the game world and prepare you to play online. But when the online support is finally yanked, your left in the cold with nothing.

This trend is starting to show up even more with the newer games being released. Many times there is a clause that states something to the effect that the online play can be stopped at any time and at the sole discretion of the publisher.
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		<content:encoded><![CDATA[<p>This is one of those ugly downsides. I remember when it happened not-to-long ago for Black &#038; White for the PC. It becomes even worse when you think about the fact that you have to pay a monthly fee (XBL) to play the game online, only to have that feature of the game removed at some time in the future. It really adds to the cost of ownership of the game, and removes from replayability and longevity.</p>
<p>Some games only have a short single-player experience to get you integrated into the game world and prepare you to play online. But when the online support is finally yanked, your left in the cold with nothing.</p>
<p>This trend is starting to show up even more with the newer games being released. Many times there is a clause that states something to the effect that the online play can be stopped at any time and at the sole discretion of the publisher.</p>
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