The dark side of digital distribution
We’ve heard a lot of theories that the next consoles will not use discs or cartridges, instead opting for download-only options. It’s especially relevant considering the distribution system that Virgin is creating. Manifesto has an article discussing the cons of the digital distribution.
Currently, each of the major consoles has an online shop available, but they’re limited to smaller games and add-on content, with the “real” games only being available at retail. But if digital distribution becomes the norm, companies will be able to keep more of the sales money for themselves. Retailers won’t get a cut, and it would also eliminate the costs of storage, manufacturing, shipping, and packaging.
Currently, everyone involved in game sales – retailers, publishers, console manufacturers, and developers – have some say in the process. But to cut out retailers would skew the system somewhat – to quote the article, “The publishers may depend on the manufacturers’ approval to get their games to market, but the manufacturers also know they need support from the publishers to ensure that there are enough good games for their platform to make it a success. In other words, the publishers, manufacturers, and retailers jockey with each other for a degree of control, and that kind of contention is what makes for a reasonably free and open market (if not as free and open as I would like).”
“What we’re talking about, in essence, is vastly increasing the negotiating leverage of the console manufacturers–in the first instance at the expense of the retailers (by eliminating them), and in the second instance at the expense of publishers. If publishers depend on manufacturers not only for dev kits and product approval, but also for access to the only path to market for a particular console–their negotiating leverage is vastly diminished.”
So instead of freeing us from the retail market, it would make the game industry more powerful, and that’s not necessarily a good thing. As the quote from the article above shows, it would reduce the free market somewhat.
And we can’t forget the most common arguments against digital distribution – will hard drives develop sufficiently large storage sizes, fast enough to store all our games? Even on broadband, games can take hours to download. Many of us are proud of our shelves of games with nice boxes and a bit of art in the manuals. Digital games can’t be sold used or traded in, and usually, download-only games never go down in price. I am happy with the way it is right now… just develop larger-capacity discs and maybe figure out some scratch-proofing.
-
http://www.farbot.com/ Paul
-
Goose
-
http://www.cephyn.com cephyn
-
http://www.farbot.com/ Paul
-
http://www.consolecolors.com Kat










