Wind Waker to Wii, Phantom Hourglass interacts?
By Stephen Munn | January 16, 2007
Ready the grain of salt, I’m going to make predictions using no real information to go on except experience.
Shigeru Miyamoto says he has considered making versions of Gamecube games reworked with Wii controls. Phantom Hourglass for DS has been pushed back a bit this year. Rumors are floating around that the next Wii Zelda is already more than a year in development. I’m going to predict some things about the next pair of Zeldas.
Wind Waker will come out on Wii with motion controls. The game will be lengthened and refined, with the Triforce shard scavenger hunt at the end removed and a significant amount of added content. Phantom Hourglass is being delayed to be able to interact with the Wii game in some way, either to serve as a much more complex “Tingle Tuner” for the console game, or the Tingle Tuner functionality will operate on the DS with download play. I would assume we’ll also see download play functionality to put a map on the DS for the Wii game, and perhaps inventory controls.
How would you guys feel about this “director’s cut” of Wind Waker? What did you think of the first? I thought Wind Waker was great, and part of me missed the toon-shaded Link when Twilight Princess was first shown. I didn’t like it ending so badly after 8 hours and four bosses.
Topics: Gamecube, Nintendo DS, Nintendo Wii | Comments
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