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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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Home » Articles, Industry, WTF?

Why Do We Invert The Y?

Submitted by on January 29, 2007 – 3:00 pm35 Comments

Why Do We Invert the Y?If you’re reading this, chances are you’ve got a gaming habit. I’ve got a gaming habit as well and sickeningly enough, it even has habits of it’s own! For example: In a FPS, if given the ability, I save around almost every corner. It’s not always necessary but for some reason I do it anyway, that’s why I call it a habit.

I think this sort of thing rings true for everyone in some way. Even though our individual genre interests might vary greatly, there are still habits that we carry across each and every game. Many of these tendencies simply cannot be shaken, no matter how hard we try.

I’m going to let you in on a little secret and I’m a little ashamed to say it. After reading this, I hope that you don’t view me in a negative light. I’m the average gamer just like you but for some reason, this particularly horrid trait has been infused into my psyche. No, I’m not a FPS jumper or the guy who sings into your headset….it’s much, much worse than that. This is very difficult for me to admit, I’m working through it…..okay here it is. Do you mind if I whisper it?

I invert the Y.


That’s right, you heard me. I “invert the Y” and according to the default settings of every single first and third person game released, I’m in the minority. I don’t quite understand how generations of gamers could be divided between players who believe down is really…down and those who believe down is actually “up”? Does it run deeper than just what we’ve been accustomed to over the years?

First off, what is this whole y-axis anyway? The standard description is simply the vertical of a two-dimentional plane. The idea of inverting Y refers to reversing the “look” controls into what many refer to as, “Flight Controls.” Pulling back on the flight stick of an aircraft causes it to rise, pushing forward causes it to descend. How these controls transferred over to an analog stick-controlled, first or third person shooter is pretty baffling, or is it?

Spacial_orientation.jpgUnderstanding a Yinverter

Breaking down the thought process behind a, “Normal” and “Inverted” y-axis might actually be easy. The individual who prefers a “normal” y-axis believes simply that pushing down should lower the line of sight or aim and pushing up, obviously, would raise it.

Someone who believes that the y-axis needs to be inverted believes in controlling the mechanism behind what makes that line of sight increase or decrease and not just the actual line of sight itself. Possibly unknowingly believing that they’re controlling a flying camera that hovers behind the player.

Does this “flying camera” theory imply that Yinverters view a 3D world in a different light or what could be considered as, “outside the box?” I asked a Yinverter recently about the idea of NOT inverting the Y. Here’s what he had to say,

“That’s just stupid,” and then went into a rant about flight controls and how down is up and up is down, blah blah. Well, that answer still has no bearing on why flight controls would be used in a 3rd or 1st Person, non-flight, video game. My “flying camera” idea does plug a very small piece of the hole.

What About Me?

Could it be that I just learned how to play my first 1st Person shooter with inverted controls and could never get used to anything else? That’s the simple answer, however it’s flawed when I take into consideration all the other gaming habits I’ve changed over the years. An inverted y-axis is definitely not one of them, it’s a mandatory gameplay feature for me. I’m confident that if inverting the y-axis was removed entirely from the industry, I’d probably have to take up knitting instead. If you thought this blog post was boring…

So in the end, which is correct? Is an inverted y-axis incorrect simply because it’s not the default setup in every first or third person game? Should an inverted setup only be used in flight simulations? Do gamers who invert the y-axis possibly think, “outside the box?” More importantly,

Do you invert the Y?

(Disclaimer: No analog sticks were injured in the writing of this post.)

  • OTetano

    Sorry, school.

  • Austin

    I’ve always inverted the Y, but I never was into flight sims.

    I remember getting pissed off at the movie theatre when their Star Wards flight sim (also a first person shooter as well, albeit still with a joystick) didn’t invert. Some of the machines did, some didn’t. Wack.

  • Stephen

    I don’t invert it. Actually, I just play the game with whatever it’s set at by default. As a result I tend to look in the wrong direction the first time I play a new game.

  • http://www.riteshmanchanda.com Ritz

    I use inverted Y.. again like a lot of you guys I grew up playing a lot of flight sims and arcade dog fighting games with the Joystick..also I started gaming with the atari console back in the late 80′s-early 90′s and the controller was a joystick and I used to be a lot into the flying games where you fly and bomb the planes and ships .. the controls were inverted.. also when I played flight sims at arcades with those vibrating seats and simulating joysticks the controls were inverted too… and when I first played on a PS or XBOX console it just didnt feel right having it not inverted.

    I also beleive that it is something to do with the rounded shape of the base of the analog sticks.

    Also when I play on the PC I just can’t use inverted.

  • Danny Boi

    ive always inverted the Y axis and it feels unnatural not to. but unlike the majority of my fellow Y inverters i was never into flight sims. it just felt the normal way for me personally when i started playing FPS. i never could figure out why i did it and when my friends asked me why i could never give an answer that made sense. but i really like the idea of moving your head forward to look down and moving it back to look up. it all makes perfect sense now. LONG LIVE THE Y INVERTERS!

  • Mark

    Here is the best way I can describe the reasoning behind inverting the Y-Axis.

    As a gamer, the analog stick is directly controlling the head motions of the character. In a sense it is as if a stick is coming out of the back of that character’s head and you are moving the stick to move the head.

    Imagine if you will that a stick was attached to the back of your head. If someone were to want to control your head motions, they would push UP to force you to look down. And they would push DOWN to force you to look up. This is natural.

    I never understood why people thought it worked otherwise and I think they are actually the weird ones.

    For those of you out there that play Inverted-Y with Southpaw controls like me… I believe this comes from the GoldenEye control setup. The C-Left/C-Right buttons controlled strafe while the analog stick controlled turn. At the same time, the C-Up and C-Down buttons controlled up and down camera panning (inverted of course) while the analog stick up/down controlled forward/backward motion.

  • TTE.XOsist

    I’m a Yinverter. I think of it like mentioned, I look at the mouse as if it’s controlling my virtual head, if I push forward I expect it to move my head forward ie down. All my mates who I grew up with also Y invert, but my newer friends all play non-inverted, I’ve had this argument many a time. Interestingly in Duke Nukem Invert Mouse set the mouse to what we now know as Non-Inverted… so back in the Duke days, I was a “non” inverter. I think we are “outside of the box” thinkers… we clearly have a better 3d spacial awareness. Yinverters FTW.

  • Pitviper

    Far as I'm concerned, it's like the the analog stick is your head. You tilt your head back to look up, and push it foreward to look down.

  • Panther_tg7

    Wellll. I'm inverted as well.

    And idk about you, but I think it has everything to do with my first first person shooter.
    I believe it was Golden Eye that did it… Not sure… But I've been stuck on that forever…

  • Tim

    I'm new to gaming and invert the Y, so theories that people who were bought up playing certain styles of game cannot be true, also, other people I know who grew up gaming don't invert the Y. I'm wondering if it's an empathy thing, actually putting yourself in other people's shoes, i.e. actually feeling as if you are the character in the game. I get really involved in films too, and feel like I'm living the story, and wonder if other Y inverters have this too, when I watch films with other people they don't feel the impact as much (that's why i hate horror movies).