Supreme Commander: Bigger, Better Blow-em-up.
Arm, Core, Nanolathe, D-Gun, Peewee, A.K., Fido, The Can, Metal, and Energy. Now that I have your attention, you should know that Total Annihilation is now stepping down from its high perch in the pantheon of RTS games, replaced by Supreme Commander. PC Gamer gives SupCom a 91% rating in their March 2007 issue.
PC Gamer says everything about SupCom is big. Its huge maps, sprawling missions, deep strategy gameplay, very effective new zoom-in-and-out feature for tracking your forces, 8-player and 500-units-per-player online play, and gorgeous explosions have all come together under Chris Taylor’s watchful eye to create a landmark RTS game with titanic system requirements. They say it makes single-core CPU’s cry, so folks with multi-core CPUs will have a much better time of things.
I’m thrilled to see that Taylor’s epic truly is the spiritual successor to Total Annihilation. But it’s been literally years since I could reasonably guarantee a couple of uninterrupted hours of game time to try and learn to slug it out in an RTS against human opponents, so I doubt I’ll play more than a new demo if they decide to make one. That and I’m sure something about my rig wouldn’t be fast enough for it.
I’ve been thinking of trying out Hamachi to see if TA will play nicely on the internet by fooling it into thinking we’re on a LAN.
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Whitehouse
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http://supremecommanderworld.com/ AzH
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http://spyder.wordpress.com Andrew Herron










