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    One of the reasons I don’t play MMOs

    By Kat | January 17, 2007

    azjolnerubfull.jpg
    When I sit down to play a game, I want to play it now. There are other reasons I don’t play MMOs… namely, I would have little tolerance for the egos and for the cheaters.

    via Joystiq

    Topics: Online | Comments

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    • Meh-mo-ries!

      My 8 months playing World of Warcraft saw queues of at most 300, if memory serves, and even that was just about intolerable.

      I still might go back to playing it, however, if for no other reason than it's frankly the pinnacle of its type for MMO design. After all the server crashes caused by excessive load, anyway.
    • Flit
      Um, not to be defensive, but those kind of queue's are only typical on the day the expansion comes out at 9:00 at night. I got on yesterday at 3:00 with a <1 minute wait, and most days there is no queue (for me anyways). Cheaters get banned (i've only ran across one in my time in WOW).

      Egos are annoying (i'm looking at you Horde, not grouping up to kill named mobs to make everyone quest faster), but I love Oblivion, but it's so hard to play after playing Wow, feels so... lonely.

      I was very skeptical to play wow, but it's a completely different gaming experience. The only reason I play is the social aspect of Wow, if wow had the subscriber base of say, star wars galaxies, i would say don't bother. But with 8 million people online, it's something to experience at least for a couple months.
    • Playing online with people is a double-edged sword. People are what make WOW great, but they're also detrimental. I quit after four months because I could no longer tolerate the griefing and the immaturity.
    • Travis
      That has never happened to me. I just jump on and play.
    • Don't count out all MMOs. I never had this problem with one until I played WoW (and for obvious commercially successful reasons). I didn't get into the game that much. I love the potential of MMOs, but I think this one was spec'd to reach the most people. When it took off, their influx of money allowed them to push the game further content wise than any other game.

      I still think my favorite MMO was Asheron's Call, but that's just because it provided a really unique and seamless experience (while EQ had zones, AC was seamless like WoW). Turbine has since been a bit lackluster with their follow ups, but nothing I've played since has elicited those same feelings.

      There's bound to be a game out there that tickles enough of your fancy to hold you captive for some period of time. The immaturity is unfortunate in WoW, but someone has to be buying all of those accounts to keep the product successful. Makes sense that it is the ones without jobs or much responsibility.
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