First Impressions: Final Fantasy III
It feels like I’m telling you all something you already know when I give you a history of the main line in the Final Fantasy series, but it’s best to assume at least one person doesn’t already know, and this review could be confusing without the background. So be forewarned, I’ll start there. The other benefit is, once I beat the game and write a final review, I won’t have to give you this background.
Final Fantasy I, II, and III came out for the Famicom in Japan in the 1980s. Squaresoft localized and released Final Fantasy I for the NES in the US. Final Fantasy IV, V, and VI came out for the Super Famicom in Japan in the 1990s. Squaresoft localized and released Final Fantasy IV in the US for the SNES, renaming it to Final Fantasy II so as not to confuse the not-too-bright Americans. They then released Final Fantasy VI in the US, calling it Final Fantasy III. Final Fantasy VII, VIII, and IX came out on the Playstation (VII and VIII came out for Windows, too) in both territories slightly to either side of the turn of the century. I, II, IV, V, and VI were released in the US on the PS1 as part of three separate collections. X, XI, and XII were PS2 titles (XI also appeared on Windows and 360). I and II were also released on the Japan-only Wonderswan in a combined cartridge, which was later released on GBA.
Now that all that crap’s out of the way, Final Fantasy III has finally arrived in the US, nearly a decade and a half late, completely rebuilt from the ground up in full 3D (ala Final Fantasy IX) and shaken up a bit to fit more with the style of the episodes that followed it. For example, the characters in the game have been given names and identities, rather than having them be the blank slates they were in the original Famicom version. The graphics are some of the best I’ve seen on the DS, and the music is pretty great as well. A lot of time obviously went into pushing out some serious visuals on a platform that has had more than its share of lazy graphic design.
Despite the overhaul in so many areas, the game still feels more like the first two Final Fantasies so far than the following ones I’ve played (that’s all of them up to and including X). It’s got that retro kind of style and the very predictable plotline. I haven’t delved into any of the much hyped job system yet, but I’m looking forward to comparing it to that in Final Fantasy V for you in the final review.
I’ll have a much deeper review when I’ve beaten the game in the future, so stay tuned.
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Kia
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Stephen
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Maxathon
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Gilgamesh
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Maxathon







