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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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Why Do We Always Play At Your House?

Submitted by on December 11, 2006 – 7:57 pm5 Comments

An Alternative Future – Part 3

server_closed.jpg

After a moderate hiatus, I’ve returned to complete this article series. In the last two articles in this series, I mostly talked about game content. First saying that you should refuse to pay exhorbitant prices for trivial items, and then proposing that you should assert some ownership over content you create. We can’t let game publishers have their cake and eat it too!

It seems that content is a hot topic right now. Everyday there are new blog posts or web comics discussing how EA, or Microsoft, or Sony, or Nintendo are trying to milk the most out of consumers. For this final article, I’m tackling a different issue. It’s also concerned with console and game manufacturers asserting control over what and how you play, and how much you pay for it. However, it’s something that seems to be sneaking in under the radar.

I haven’t yet seen an article or editorial that discusses the slow move to consumer dependance on centralised, tightly integrated online gaming networks. So I obviously figured I’ll write that article. Here it is!


When debating the online efforts for the major players, people often talk about the benefit of having a consistent online system for all games, or the need to register friend codes before being able to communicate with people online. However, there is a more fundamental question we should be asking. That is:

“Is it a good idea for gamers to be dependant on servers run by console manufacturers or game publishers?”

It seems to me that we are fairly happy to put a lot of trust in companies who run these networks. Is that really wise? Isn’t this yet another way that companies can milk more money from consumers; using techniques that previously weren’t available to them. Consider this example. What if a games company decides to shutdown the “Football Game 2007″ servers to force people to upgrade to “Football Game 2008″?

Increasingly, our data is kept on remote servers. Your gamer tag, your stats, your achievements are all controlled by someone else who can change terms at any time (maybe start charging for maintanence?). If reputation is the only real currency in the online gaming world, your gamer card (or profile or whatever it’s called) is worth everything. It would be a PR fiasco for companies to hold your data to ransom, but isn’t it imprudent to give them complete control?

The cost of complacency is potentially very high. Imagine the worst case scenarios I talked about in The Changing Face of Gaming article series. It seems that when you buy a game, you get even less than before. As games become increasingly multiplayer and more dependent on remote servers, you won’t even be able put a game in and play whenever you want. It will need to register, connect to a server, ensure that you’ve bought all the plugins and addons required to play the levelset that they are hosting…

So what’s a solution? What should we do? Well, I’m calling for a return to the “host a server” option common in PC games. Why do I have to connect to one of their servers to play online against friends? Why can’t I host a game and have others connect? Why can’t I manage my own mods and rules? But most importantly, we should be able to run our own servers even after their servers go down. I want to be able to pull my version of Phantasy Star Online out of the attic in 15 years time and enjoy a few games with my fellow retro-gamers… that’s not going to happen if we always play on their servers!

Original image from Ian Britton. Modifed by me.

  • Nizno

    While I agree with the article to an extent, it really depends on the game. I would like to do away with the “EA servers”, but I like XBOX Live the way it is. Already most all of the games on the 360 are hosted by players, and it was also neat to see Rainbow Six:Vegas offer dedicated hosting. Granted you can’t play while being a dedicated host, but its a step closer to what you are hoping for.

  • Sammael

    I have one major problem with the R6 dedicated host option on 360… Why can’t I use my PC as the host? I am not running out to buy another 360 and another copy of R6 : Vegas just to play the game flawlessly. That is a load of crap.

  • SP420

    While you carry the message of the apocalypse well, I don’t think it’s as dismal as you predict. I think someone like Microsoft should have enough morals (!) to let XBL be as free as it is in terms of accessing games and such. Same with the developers; chances are they would receive bad feedback if they even so suggested an idea like that, and a company wants nothing at all to do something that will reduce their sales. Yet, somehow I see this trail for console gaming will be pursued behind the scenes, slowly but subtlely…

    Either way, another reason why PC gaming > console gaming.

  • http://nick.onetwenty.org Nick

    I haven’t played R6 on Xbox 360. Can you host a game if you only have Xbox Live Silver membership?

    On a related note (to negotiating with consumers): I wonder how long Microsoft can keep charging for Xbox Live Gold after the PS3 and Wii online services get established.

  • Nizno

    After we see Live anywhere games hitting the shelves like shadowrun, I’m sure you will probably be able to host it on your PC. THat’ll be the first game where pc and 360 owners can play together on the same servers.