The little game that could has hit
3 million copies sold, and not a penny in subscription fees has been paid. I found Guild Wars to be lacking in the all-important addictive loot factor way back when I tried it out, and ended up selling my copy of the game to a far-less-picky gamer. Not long after that I spent some time in World of Warcraft before kicking that habit, seemingly for good.
Me leaving and meeelions of others subscribing to World of Warcraft didn’t stop the folks at NCSoft from cranking out a couple of expansions, so raise a glass to the folks who are proving that you can have an all-online game survive on retail revenues alone. The picture here is from Guild Wars: Nightfall, the latest expansion; the caption is mine; and the story was seen at IGN.