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	<title>Comments on: Ask NinjaBee about Indie Development</title>
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	<description>Aeropause is a video game blog that explores game culture, trends, technologies and innovations</description>
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		<title>By: cog</title>
		<link>http://www.aeropause.com/2006/12/ask-ninjabee-about-indie-development/comment-page-1/#comment-16747</link>
		<dc:creator>cog</dc:creator>
		<pubDate>Tue, 12 Dec 2006 01:55:22 +0000</pubDate>
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		<description>Being a small crew, how do they handle their design process?

Do they out source?

What&#039;s their favorite &quot;oh hell&quot; story?

What type of development cycles do they typically face?

How did they get the name?

Last, please tell&#039;em that someone wishes them luck on their next project.  I have high hopes!
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		<content:encoded><![CDATA[<p>Being a small crew, how do they handle their design process?</p>
<p>Do they out source?</p>
<p>What&#8217;s their favorite &#8220;oh hell&#8221; story?</p>
<p>What type of development cycles do they typically face?</p>
<p>How did they get the name?</p>
<p>Last, please tell&#8217;em that someone wishes them luck on their next project.  I have high hopes!</p>
]]></content:encoded>
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		<title>By: Travis</title>
		<link>http://www.aeropause.com/2006/12/ask-ninjabee-about-indie-development/comment-page-1/#comment-16746</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Mon, 11 Dec 2006 22:22:40 +0000</pubDate>
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		<description>I may have more but here goes:

Why develop for the 360?
What are some of the most important aspects of video games, in your opinion?
What projects are you currently working on?
Possibly any sequels?
Any plans on goining nonindie?

Hope these help!
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		<content:encoded><![CDATA[<p>I may have more but here goes:</p>
<p>Why develop for the 360?<br />
What are some of the most important aspects of video games, in your opinion?<br />
What projects are you currently working on?<br />
Possibly any sequels?<br />
Any plans on goining nonindie?</p>
<p>Hope these help!</p>
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