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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

October 28, 2011 – 12:44 pm |

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.
This year, we …

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Home » Indie, Industry

Ask NinjaBee about Indie Development

Submitted by on December 11, 2006 – 10:36 am2 Comments

NBLogo150.pngI have an opportunity to interview NinjaBee, developers of various indie games on the PC, as well as Outpost Kaloki X and Cloning Clyde, available via Xbox Live Arcade.

What I’ve decided to do is get some feedback from Aeropause readers about what kinds of questions they’d like me to ask. I have many of my own questions, and if I get some good suggestions, I will definitely add them to my list.

2 Comments »

  • Travis says:

    I may have more but here goes:

    Why develop for the 360?
    What are some of the most important aspects of video games, in your opinion?
    What projects are you currently working on?
    Possibly any sequels?
    Any plans on goining nonindie?

    Hope these help!

  • cog says:

    Being a small crew, how do they handle their design process?

    Do they out source?

    What’s their favorite “oh hell” story?

    What type of development cycles do they typically face?

    How did they get the name?

    Last, please tell’em that someone wishes them luck on their next project. I have high hopes!

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