Ask NinjaBee about Indie Development
I have an opportunity to interview NinjaBee, developers of various indie games on the PC, as well as Outpost Kaloki X and Cloning Clyde, available via Xbox Live Arcade.
What I’ve decided to do is get some feedback from Aeropause readers about what kinds of questions they’d like me to ask. I have many of my own questions, and if I get some good suggestions, I will definitely add them to my list.
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I may have more but here goes:
Why develop for the 360?
What are some of the most important aspects of video games, in your opinion?
What projects are you currently working on?
Possibly any sequels?
Any plans on goining nonindie?
Hope these help!
Being a small crew, how do they handle their design process?
Do they out source?
What’s their favorite “oh hell” story?
What type of development cycles do they typically face?
How did they get the name?
Last, please tell’em that someone wishes them luck on their next project. I have high hopes!