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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

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When Achievements Aren’t Enough

Submitted by on November 29, 2006 – 6:33 am3 Comments

gears-of-war.jpgHere’s the scenario: A few nights ago, I finally completed Gears of War on Insane difficulty. I’m convinced that Insane is the best way to enjoy Gears’ excellent single player campaign. There were definitely a few frustrating moments at that difficulty level but overall, it was an excellent experience.

One such frustration was fighting the final boss, Raam. Anyone who’s had trouble with Raam on Hardcore difficulty shouldn’t look forward to him on Insane. Popping your head up for only a moment will often mean instant death and it seems Raam just so happens to take twice as much damage to kill. Two hours, dozens of checkpoint reloads and Anya’s “..gotta drop that data right now!” whines later, Raam was finally dead.

The familiar, “Achievement Unlocked” chimed through my speakers and the final scene plays through. As the credits roll, I am wholly unsatisfied. While I feel Achievements are a great addition to gaming this generation, I really would’ve swapped the achievement for an alternate ending any day. Sadly, the days of unique endings based on in-game achievements are almost completely extinct. While RPG’s still practice it regulary, action titles will rarely approach it anymore.

Alternate endings are a dying breed and I hope Achievements don’t contribue to that. I can see developers continuing to use Achievements as the sole reward to gamers for reaching a certain plateau in a game. With a game as excellent as Gears of War in mind, I’d almost expect it to be chock full of bonus content. I’d even settle for the ability to play through the same storyline but as a member of the Locust Horde. Hopefully, the promised downloadable content will make good on some of my wishes.

  • Stephen

    Congratulations on your success at Gears!

    The Metroid franchise has been great for linking endings to accomplishment in the game, but usually the endings are disappointingly short. The original Metroid’s most famous ending, of course, being the one that showed an 8-bit Samus Aran in a bikini, standing and waving from the surface of an alien world. Huh?

    You needed to beat Prime at 100% to see the brief setup for the sequel. Less than that, all you got was Samus’ head sticking out of her battle suit.

    Prime 2: Echoes at 100% didn’t show much more than Samus walking away from the thankful Luminoth with an upraised hand as if to say, “goodbye”, though she did shed her armor right after that to give you a full-body shot in her flight suit.

  • James

    What happened at the end of Hunters?

  • http://www.farbot.com InfinityDevil

    Why have unlockable goodies when you can phone it in by adding achievement bookmarks to the code base and call it a day?

    Plus with a brand new franchise like Gears of War, would you expect them to throw in major unlockables? I wouldn’t.

    The nice unlockables in Devil May Cry 3: Special Edition are probably only there because it’s a popular franchise in its 3rd iteration, with a semi-successful original DMC3 game before it.