Gears of War CO-OP Impressions
I arrived at home this evening around 9pm and fired up my 360. Everyone, and I mean everyone online was playing Gears of War. With my copy in the mail somewhere, I was absolutely disgusted that I couldn’t join in. Luckily, Sammael lives in town so I grabbed a six of Heineken and broke up the party.
Sammael and I fired up a split-screen co-op campaign, playing through the first chapter and coming close to the end of the second chapter. We ended the evening on the first vehicle scenario, which I believe comes near the end of the second chapter. The light truck, I’ll leave it at that, to avoid spoilers.
I have to be honest: Gears of War is polished as hell but we both agreed that the single player experience, even in a co-op campaign, doesn’t warrant a 10. Of course that doesn’t mean the game is bad in any way, it’s just hard to consider it a killer app. I can’t compare this to Halo 2, it doesn’t seem fair.
br>I’ve scanned through a collection of reviews online to see if anyone can explain what exactly is underwhelming about the title. Neither of us could really put our finger on it. It looks great, plays great and sounds great (although in split-screen, the audio frequently had trouble keeping up in heavy gunfights), why don’t we love it so far?
Then I read through this Eurogamer review and it hit home for me.
“But, let’s face it, looks aren’t everything. Cutting through the bullshit, on a purely gaming level Gears of War is not doing anything extraordinary or new on any level. A few novel camera and control tweaks aside, we’re in pretty familiar territory with a broadly well-established load-out of weapons, fighting a familiar battle against enemies that for all their gloriously elaborate alien exterior might as well be humans for all the differences they represent in reality. These are AI routines we’re well versed in, and familiar duck and cover tactics that we’re used to from other games, and, yes, they work to good effect in Gears of War, but let’s not pretend that we’re wallowing in the future of entertainment. What we have here is an extremely competent action game that’s as polished and refined as it could be, and is therefore very enjoyable. But if Epic had applied the same widescreen scope and ambition to the gameplay as it did to the engine we’d be much more excited than we are.”
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Richard
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Ugh
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Billza
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Sean
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Sammael
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Jack
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that guy
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Kyle
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James
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Bill
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Subnet6
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James
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http://youtube.com 8bucks
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Sammael
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Sammael
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Kyle







