Apple »

Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
Tiny Diggers Delivers Learning With Construction Trucks For Kids on the …

Read the full story »
Home » Articles, Industry

Gaming Rockstars: Boom and Bust

Submitted by on November 16, 2006 – 1:00 pm2 Comments

200px-Small_romero_head.jpgWhat’s the first thing that comes to mind when I mention a multi-million dollar develepment budget, a plush, brand new office, and a rockstar-like ego as lead designer?



Daikatanabox.jpgI’m positive most of you were thinking of Gears of War, but no, I’m talking about ION Storm, John Romero, and the super-hyped uber-bust, Daikatana.

Most gamers are familiar with the sordid tale of woe known as Daikatana’s development cycle, but what makes this tale even MORE fascinating is the recent success of Gears of War. Although, Cliff Bleszinski and Epic Games stopped short of the infamous “ will make you his bitch,” there can be no denying that had Gears been a dismal failure, CliffyB would’ve joined the bottom of the barrel gang. No doubt destined to spend the rest of his career hanging out with Romero and Derek Smart.

Bitchad.jpgIt’s too bad, really. I don’t think John Romero deserves the scorn heaped upon him. The ill-conceived ad campaign wasn’t his fault. In fact, to hear certain biographers tell it, Romero was reluctant to agree to such an ad. Who could blame him, but the fact remains that Romero had, much like CliffyB has done, fully and completely bought into his own hype.

Despite similar environments and upbringing, the similarities between Daikatana and Gears of War end there. Daikatana missed several shipping dates due to Romero’s ambitious seven-month development plan coming squarely into contact with the need to convert Daikatana to the new-fangled Quake II engine, combined with a relatively amateur team of programmers and designers (compared to Epic’s combat-tested veterans).

It’s too bad, really. Daikatana sought to have a very tactical experience, centering around the main character’s interactions with his NPC squadmate-like sidekicks, not entirely different from Gears of War’s squad-based antics. The potential depth of Daikatana’s story and gameplay was unfortuantely lost in a malaise of bad writing, game-breaking bugs, and enemies on the “annoying to the point of suicide inducing” end of the frustration scale.

There have been times that I’ve sought to re-live the awful experience of Daikatana, if only for the sake of bragging about how many times I’ve played through Daikatana. (Kind of like bragging about how many times I’ve seen Star Trek V.) Unfortunately, my copy of Daikatana no longer works on modern operating systems. Installing and playing on XP results in a crash at the first loading screen, but that’s probably just my computer’s way of trying to save me from myself.

Wanting to play Daikatana comes from that same place in my mind that also desires seeing B-movies. There’s a certain amount of chutzpah required by someone like Uwe Boll. I can respect that. Doesn’t mean I’ll respect your work, though, Mr. Boll. Don’t get your hopes up.

But unlike Uwe Boll, or even CliffyB, Romero is probably one of the few people out there that I believe didn’t bring it on himself. At least not purposely. Seeing the smash success of Gears of War lends creedance to this view. If only a few things had been done differently, perhaps Daikatana would’ve gone down in history as one of the classics, an elusive fraternity, for sure.

Here’s to hoping all uber-egos can have successful games, just like Cliffy.

  • Gunblade

    Great article :)

    I could care less for cliffy though. I would like to meet the rest of epic. Gears of War is a great game but not a 10 it’s a 9. It’s great but not perfect. All of these reviews that give it a perfect just tell me that reviewers have lowered their standards.

    Romero is a legend however. He trumps clif in every way. Uh. Doom? That kind of credit makes up for the unfortunate outcome of Daikatana.

  • http://nick.onetwenty.org Nick

    Nothing can tarnish The Romero in my mind. He was part of the harbinger of the modern FPS with his excellent work on Quake.

    That game maintains a special place in my gaming heart (next to Bubble Bobble, Daytona USA, and Super Mario Bros. 3…).