The Colour Of Next-Gen Gaming?
Years ago a game called Quake came out and it was amazing. It pushed your PC to its limits, but it had to make a few concessions to be able to do so. One of them was limiting the number of colours used to 256. It was a grimy industrial game and id Software chose to use a combination of greys and browns for most of the levels.
Fast forward to the next generation. Console developers have 16.7 million colours to choose from! Why are they still using predominantly greys and browns? This colour scheme even seems to have spread outside of first person shooters and into other genres.
Check out this montage of images coming out for next-generation consoles (Xbox360, Playstation 3, Wii). It includes a range of games such as: Saints Row, Tony Hawk’s Project 8, Superman Returns, Metal Gear Solid 4, and Rainbox Six: Vegas.

Clearly this doesn’t apply to all games, but I’m dissapointed by how many it does apply to. Particularly since high profile titles like Gears of War and Resistance: Fall of Man seem to be the worst offenders. Then again, maybe it suits their subject matter and environment. Maybe the worse offenders are games that are set in meant to be set in less desolate environments (like… the real world).
My suggestion to game developers: How about using some of that extra graphics power to produce a few more colours? If you’re going for realism… well, step outside and have a look around! It’s not that drab!
Source images (for montage) from Gamespot.










