The Colour of (A Lot Of High Profile) Next-Gen Games
My previous post The Colour Of Next-Gen Gaming seems to be pretty divisive with a number of comments strongly agreeing or disagreeing with my assertion that a lot of high-profile next generation games are using predominantly greys and browns.
I don’t really understand some of the comments actually. The real world is just neutral colours? Um… not last time I stepped outside. Too many colours would be confusing? Not last time I watched television. Averaging all the pixels? Um… I presented a mosaic (tiled, not averaged). Reducing the images to single pixels? Ur… the images are each 210×118 pixels.
Giving my detractors the benefit of the doubt, let’s look at the most colour-starved games in higher resolution. First the predominantly brown palette games. Note that all of these screenshots are from different games. Come on, you can’t tell me that these don’t look very similar and very brown!

More images and thoughts after the jump.
And now for the predominantly black and grey palette games. Well, Metal Gear Solid 4 is more light greys and lights browns, but Gears of War and Killzone look very, very similar.

I should mention that I did nothing to these images aside from resize and join them. Although you could be forgiven if you thought that I applied a sepia-filter over the “brown” images.
As I said in the previous post “Clearly this doesn’t apply to all games, but I’m dissapointed by how many it does apply to”. I agree with commenters who think that this is just the current fashion in video game graphics. It’s like brown is the new blur is the new bloom is the new lens flare.










