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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
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Don’t Buy Horse Armour!

Submitted by on October 28, 2006 – 7:15 pm13 Comments

An Alternative Future – Part 1.

dont_buy_horse_armour.jpg

It’s an interesting time to be a gamer. We are on the precipice of a new generation full of powerful consoles, innovative controllers, and novel ways for publishers to milk more money from consumers.

In one of my previous articles, Death Of A Salesman, I talked about this change in the retail market. Since then a number of games have begun to define the online game distribution and playing world: Oblivion, Lumines, Phantasy Star Universe, and The Godfather. These games mark a trend that doesn’t look good for the consumer.

Keep reading for my opinion on what we need to do.


First Steps Into A New Market

Oblivion introduced downloadable content for what many considered a disproportionately high cost (compared to all the rest of the content that comes with the game). Lumines has been labelled as “paid shareware” because it requires multiple content packs for many to consider it a full game. Phantasy Star Universe requires an additional monthly fee on top of your XBox Live Gold membership. Finally, the XBox 360 version of The Godfather takes content that is included in other versions of the game and makes it a downloadable extra (that you have to pay for!). Moreover, the stuff pulled out of the game isn’t trivial; it’s the tutorials!

How Much Can They Make You Pay?

As Major Nelson has mentioned on many occasions, Microsoft is testing the waters to determine how much they can charge for new services and downloadable content. Clearly they want to maximise their return on investment (for developing and hosting these games), but how much is too much? How much can they push the envelope before people stop spending their money?

However, they try to spin it, their intention is clear. Consider the following rhetoric:

- “We listen to the gamers.” Just like every other business they consider the market they are selling to. I’m sure they listen to their shareholders a lot more though.

- “All about experimenting.” This clearly means seeing how far they can charge before the consumer snaps and won’t pay.

We’re Negotiating

Widespread online game play and distribution is a new market with new products, and nobody really knows what these products are worth. Basically, there’s a negotiation going on between publishers and gamers. When the Wii and PS3 enter the online market, there will also be competition between publishers. Will you still pay a subscription fee for Xbox Live Gold when you can play the same games online for free on your PS3?

Play Hardball

Here I present one simple thing that gamers can do to ward off the more insidious directions game sales could be headed towards:

- “Don’t buy horse armour.”

Yes, it’s a little obtuse (a bit like the “always wear sunscreen“), but it means something. Remember Oblivion! Remember the uproar when they announced that they would be charging 200 Microsoft Points (US$2.50) for horse armour with little real benefit aside from pimping out your ride in a single player game. It was outrageous!… but someone bought it. That got things started. 150 points for a theme? Outrageous!… but someone bought it. Lumines comes out as virtual shareware. Outrageous! But someone is going to buy it.

If we really are that incensed by micropayments, we need to put our money where our mouth is. Or rather, keep our money in our pockets. Don’t buy Lumines in installments! Don’t pay full-price for a game if you have to then pay extra for the tutorials! Stand your ground! Drive those prices down! We need to do this together.

(Then again, maybe all this outrage is a load of hot air, and people will still pay for these games and extra content. In that case… um… stop bitching about it!)

Let us know what you think! Also, please look out for the next article in this series entitled “Don’t Give Away Your Content!”

  • Richard (AeroPause)

    I hate to admit it but I did purchase the Horse Armour. I doubt I would do it again because when I bought it I had a bunch of points that came with my 360 so I felt like splurging.

    I don’t mind paying for extra content but as long as the game I paid 60 bucks for felt like a complete game. If Gran Turismo turns out the way the rumors have stated then things will be getting even worse.

  • 11440

    Trying to raise a hue and cry over microtransactions is futile. The microtransaction movement is inexorable for at least two reasons. First, consumers tend to be amenable to being fleeced. Second, publishers are foisting microtransactions on the market in an insidious manner by incrementally giving us less for more. Oblivion’s horse armor is a good example; this $2.50 transaction does not seem unreasonable when viewed in isolation. As the market accepts this inroad, publishers are able to take the next step. We will will lose the war against microtransactions because the industry’s victory by erosion is assured.

    I envision a sad future in which the only way to buy items in an offline RPG will be by using real money.

  • Reva

    I did not and am not purchasing any of the add-ons for the PC version. For $13.53 (almost half the price of a real expansion) you get some worthless armor, more worthless weapons, a few quests, some NPCs and some new buildings. Now the “Knights of the Nine” questline is $9.99. Do people actually buy into this crap? Does no one remember the days of Bloodmoon or Tribunal and all the things you could get for $30?

    Wow, I guess gamers sure are rich ‘n’ stupid.

    Micropayments are by far the worth thing about “next-gen” gaming.

  • http://nick.onetwenty.org Nick

    Thanks for the thoughtful feedback.

    11440: I agree that microtransactions are a reality, but the degree to which consumers get fleeced will be affected by what happens in this area next few years. As consumers become more microtransaction savvy they may become more aware of the “true” cost of small payments (like how you used to have to pay per MB for internet access, but ISP have almost uniformly gone to a fixed rate model… at least here in Australia).

    Burton: I don’t think that PSU will necessarily have to sacrifice their monthly fee. However, I do feel that with increased competition from the PS3 online service, XBox Live Gold may have to become free within the next 3 years. It could be a future with no general subscription, only game-specific subscriptions.

  • http://www.burtonposey.com Burton

    I have to weigh in on the comment about Phantasy Star Universe. 40% of their revenue alone at the most optimal state (60% when the game’s population is getting settles) is going to Customer Support believe it or not. Sega also has to pay for bandwidth for their servers and new hardware if there is a need to replace or expand.

    If you have a 360 and not a pc, then this would be your only option. Otherwise I suggest you just buy the pc version.

    There’s a good book that breaks down the costs for mmo games called Developing Online Games(ISBN 1592730000). The most recent version was published in 2003. Lots of good info in their about what it actually costs for a game like PSU to run.

    Take care.

  • http://www.consolecolors.com Kat

    I don’t play MMORPGs but I downloaded (for free) tons of extra content for RollerCoaster Tycoon 2 and the original Sims (don’t have Sims 2). There was only one site I ever subscribed to for Sims downloads, and they charged for bandwidth, not just because they could. That site had hundreds of downloads for only $5 for the month.

    I can’t see any reason to start buying game content anytime soon. (I don’t own a 360, FWIW.)

  • geraldrog

    Interesting that, if you look at “leaderboards” on mygamercard.net you will notice that lumines has sold a lot less than other arcade games. Seems like a disaster so maybe lessons have been learnt…

  • geraldrog

    Interesting that, if you look at “leaderboards” on mygamercard.net you will notice that lumines has sold a lot less than other arcade games. Seems like a disaster so maybe lessons have been learnt…

  • Kyle

    People who say the 360 is bad because of microtransactions are the losers that won’t admit how dissapointing the PS3 is going to be. Remember, YOU DON’T HAVE TO BUY THEM, SO JUST SHUT THE $#%#% UP!

  • http://nick.onetwenty.org Nick

    Kyle: Um… would you also say?:

    The people who complain about the PS3 price are losers who won’t admit how disappointing the Xbox 360 is? Remember, YOU DON’T HAVE TO BUY A PS3, SO JUST SHUT THE $#%#% UP!

    I think it’s fair enough to criticize prices if it is something that is affecting whether or not you would purchase that item.

  • http://www.consolecolors.com Kat

    It’s a bit of a stretch to say that someone who criticizes the 360 is therefore a PS3 fanboy (or fangirl)… such as myself – I have no plans to buy a PS3 any time soon, since there’s no way I could afford one. Perhaps in 2010.

  • Daniel T Lawson

    Please no crying about this anymore. We all knew EA was going to pull this crap and noone should complain about extra content on Oblivion (a 100+ hr game without anying thing else). The main reason that Lumines is broken up is because of the 50 meg footprint that MS put on Live games and as you can see from the dowloads you really are not paying that much more for the pack than you would if you bought the game at retail. What EA pulled was garbage what Bethesda did was experimenting…as you could see from later releases and just remember Xbox Live member get 10 bucks off of the new addon comming out.

  • Alternate

    I can understand the subscription model for mmorpgs. The infrastructure and upkeep isn’t cheap. Basically they have to baby sit the gamers after it is released and maintain these huge powerful servers and internet connections for people to play… I realise they are still making a killing with successful ones, but that is the way things are supposed to be, provide a good service that people want and make lots of money.

    However microcontent I do not like… Firstly it is not a service or good people want, like mmorpgs which essentially are a new type of game. microcontent is taking what gamers should get in their games and holding it to financial ransome.

    Secondly I believe that it will stay, for the same reason spam does, there will be enough people who will pay for it.

    But it is no skin off my nose, I’m an avid gamer and I buy games. But I can quite happily stick with the backlog of games I haven’t played yet, or find a new hobby