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Tiny Diggers – An iPad Construction Truck Game for Kids Age 2-5

February 20, 2012 – 12:39 pm | 3 Comments

Tiny Diggers has just been released on the iPad and soon the Mac computer. Here’s the details on this fun, educational game from TouchTilt Games.
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Death of the Disconnected Gamer

Submitted by on October 8, 2006 – 9:18 am7 Comments

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The Changing Face of Gaming – Part 3

This is the final article in our “The Changing Face of Gaming” series. In the two previous articles, I discussed the ongoing changes to how video games are created, distributed, and played. I wrote about the impact of these changes on retailers and collectors, and today I’m writing about the potential impact on the “disconnected gamer”.

First a quick recap of what’s happening to the gaming industry. Aside from improvements in graphics and the introduction of new novel controllers, the changes that will have the biggest long-term impact are the expansion of the market (to “non-gamers”) and the wide availabilty of high-speed internet connections. These two things will bring about phenomenal change! So what do they mean to the disconnected gamer?



What Is A Disconnected Gamer?

Wait a second, what is a “disconnected gamer”?! Well, I’m using this this one term to refer to two types of gamers:

1) The gamer without a broadband internet connection. (If you’re on dialup and wanting to play online games, you might as well be offline.)

2) The “creepy” gamer stereotype. The socially disconnected young male who shuns others in preference of beating that high score or unlocking that extra level.

Now let’s look at why these two types of gamers may soon be a thing of the past…

Everyone’s Coming To The Online Party!

High-speed internet access is creating demand for a long list of features, and game developers are trying to satisfy consumer demand. We’re seeing online distribution of games and content and an increasing focus on connectivity in games. Clearly, multiplayer and massively multiplayer online gaming is becoming more and more popular, but even single-player games are getting network features tacked on. Consider the inclusion of item trading and world-wide rankings in otherwise offline games. To use an industry buzzword, the gaming world is becoming increasingly “network-centric”. Where is all this headed? Games that you can only play online? Games that you can only get online?

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I remember when Quake 3 Arena was released and some people (myself included) thought id had gone crazy when they announced that the game was to be based entirely on multiplayer gameplay (with bots only really included for “training”). Today, many games are released with the single-player experience a distant second to multi-player; a fill-in for when you can’t find a server. We’ve seen MMOGs go from an expensive novelty to a virtual lifestyle. Finally, we see more and more downloadable content and patches. How long before most games are distributed or verified online, and what does this mean for the (network) disconnected gamer?

Bottom line: It’s not too hard to imagine that a console without an internet connection will soon be as useless as a computer without an internet connection is today.

The Gamer Stereotype

Now that the obvious stuff is out of the way, what about the more considered example: the stereotypical “hardcore” gamer disconnected from society, normal sleeping hours, and financial rationality (ie. shelling out for a PS3 at launch). Is this disconnected gamer also soon to become a thing of the past? In a sense, some already have. With the focus on “network-centric” gaming, gamers have become a social bunch. Hoards team up in online games to defeat bigger enemies and bring home bigger bounties. Even obstensibly offline games have item trading and community rankings. If you’re not online… well… you’re not really current and “hardcore”.

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Looking at the bigger picture, the image of this disconnected gamer might slowly start to fade away. Nintendo keeps talking about expanding the gaming market. Will a broader demographic finally dispell the image of the gaming introvert? If gaming really does become “mainstream” will angsty teens do something else to assert their individuality? (I suggest looking sullen and wearing makeup). Maybe games becoming mainstream will be a boon for the independent game development scene. We have vibrant music and movie indie scenes that offer an alternative to pop music and Hollywood films. Maybe gaming going mainstream and the fact that “The Man” will control the gaming networks will lead to a disconnected gamers’ counter-culture where indie gamers run their own servers and play their own games. (Stick it to the man!)

Bottom line: If gaming really does go mainstream (like movies or music), the disconnected gamer stereotype will surely fade away.

And That’s A Wrap!

So those are my thoughts on the changing face of gaming. Thanks to everyone who left feedback on the previous articles. It’s always good to know what our readers are thinking. If you have any other comments please let us know!

Images from Quake 3 Arena and Emo (slang) pages in Wikipedia. Modified by me.

  • Subnet6

    Nice article. Its gets one thinking. I think you are right in that its happening, I just think its going to be slow. Gaming is starting to break through but I still see the roadblocks everyday.
    I just hope it can overcome them. It really is a great hobby/entertainment.

  • zantetsuken

    I really like what you guys are doing with these articles! I think one other definition of the “disconnected gamer” would be one who solely depends on monthly magazines for his info on gaming. Nowadays, blogs and game sites have info on the fly as well as valuable commentary on gaming that was nonexistent ten years ago. Nowadays, gamers can make better choices and will know to steer clear of awful games, which may (or may not, considering what’s being put out) lead to better games from developers.

  • Subnet6

    @zantetsuken,

    You make a very good point. One, that, up until 6 months ago, I totally agreed with. Here’s why:

    I used to be totally into the political scene/news.
    I would read online news sites and blogs and listen to talk radio. I was consumed by it for about 2 years, almost a full on hobby. I would also read my morning paper as I ate breakfast. I used to scoff at the paper because nearly everthing I read was a story I had already heard. I looked at the paper as old news and outdated. I thought it was a waste of paper. Then I got sick of politics and news and basically experienced news overload. I quit reading news sites, quit listening to talk radio etc. But I kept reading the newspaper with my breakfast (what else is there to do?) Anyway, I soon realized something.
    I was looking at it all wrong. I was spending so much time to get the news 1-2 days before it hit the paper. When I quit reading news sites and listening to talk radio, I didn’t lose track of what was going on. I just delayed when I heard it by a day or two. I realized that if everything in the paper was a repeat of what I had heard the day before, then why bother reading all the news sites for up the minute info when it would just be in the next mornings paper anyway.

    The moral of the story is this. People who read gaming magazines get most of the same news and stories we get. (not quite as in depth with less commentary) but the still get the same info more or less. This game sucks, that game is great, etc. So, while I would have considered a gamer disconnected if he only got his gaming info from magazines before, I no longer do. Thats my 2 cents plus about a dollar thrown in for good measure.

  • http://nick.onetwenty.org Nick

    From “Changing Face of Gaming Part 4 – Death of the Press”!:

    “With the shift to online distribution, the need for print gaming magazines and manuals is being reduced significantly. Is this a bad thing? Publishers have a mixed response. Some welcome the move to blogs and online manuals because it allows them to ‘patch’ content to keep it consistent with the latest version of the game. Others prefer print because they don’t have to worry about what browser the gamer is using…”

    … *just kidding*. ;)

    Thanks for the feedback! I’ll write up a summary with your opinions and a few more thoughts I’ve had (I’ve been considering what we can do to ward off the potential worse case futures for gaming).

  • zantetsuken

    I agree with Subnet6 on the issue of politics and news, but media outlets (newspapers, talk radio, cable news) covering info on these issues are put out daily anyway. On the other hand, gaming magazines are put out once a month, and as we may know now, a lot of things can change in a month–remember when sony fans thought/hoped/prayed that Assassin’s Creed would be PS3 exclusive? I recall anxiously waiting for that next issue of Game Players each month, hoping that Chris Slate & co. would reveal some new info on the (what was called at the time) Nintendo Ultra 64. Nowadays, I can get almost daily updates on sites like this one.

  • http://nick.onetwenty.org Nick

    zantetsuken:

    Yeah, I used to buy copies of my favourite gaming mags the moment they hit shelves, but now I only buy them if I’m going for a long international flight.

  • SP420

    I don’t think gaming magazines will be going away anytime soon. For one, they’re quite fun to read. With the information presented to you right there, it’s a breeze being able to seemlessly read anything you want. The quality of an article is also higher than that of a quick news posting on a blog or something, for obvious reasons. Despite news, gaming magazines are also great for game/hardware reviews, which I like the best. Also, there’s a lot of jobs there as well. Don’t expect them to go out of business so soon.