Apple »

Best Top Digger Truck Kids Games For iPad & iPhone

October 16, 2012 – 10:44 am | Comments Off

There are a couple of great truck games on the iPad you might enjoy for your kids that I wanted to share. As far as construction truck and Schoolbus games for kids go, these are …

Read the full story »
Home » Nintendo Wii

1up Not Sold On Wii COD3

Submitted by on October 7, 2006 – 7:06 pmNo Comment

COD3_Wii.jpgThe accuracy of aiming with the Wii remote is one of my two unanswered questions prior to the Nintendo Wii launch. All I can really find so far is that for 3rd Party at least, it’s not really up to snuff.

1up.com has a preview of COD3 for the Wii and while they say movement is fine, aiming is not. They also explain that throwing a grenade feels much more intuitive when mapped to a single button than having to whip your arm to throw it. Isn’t that the idea of the remote in the first place?



Here’s 1up’s comments on the aiming in COD3.

Aiming is slightly trickier than movement, simply because it requires a bit more accuracy. You press A to look down your gun and B to fire, and while it works just fine, we did fine ourselves taking longer to line up perfect headshots than on the Xbox 360 and PS3 versions due to the sensitivity of the controller.

Some of the peripheral control features use the Wii controls as well. You can tap left on the D-pad and then throw your left arm (holding the Nunchuk) forward to toss a grenade, pull the Nunchuk towards the Wii Remote quickly to change weapons, push the Wii Remote forward to perform a melee attack, and jerk the Nunchuk up to reload. Fortunately, every single action mentioned in this paragraph can be assigned to a button as well, so you don’t have to use these functions if you don’t want to. It feels a lot more intuitive to press a button to throw a grenade than to press a button, pull your arm back, and throw your wrist forward in a straight line, after all.

Not a glowing preview of what to expect from the Wii. They’re intrigued to see if they’ll get comfortable with the controls over time, because a thirty minute preview didn’t help any.