Wii Controller Accuracy Coming Into Question?

I don’t know if I’m the only one who found the shakiness of the Wii cursor during the September 14th press conference troublesome. Recent previews seem to confirm some of my fears, that pin-point accuracy with the remote might not be a reality.
Gamespy’s recent preview of Trauma Center: Second Opinion states that, “cutting and stitching [is] difficult with remote.” while Kotaku’s Brian Crecente referred to Red Steel’s controls as, “Janky.”
“It just feels like the controls are a little too loose for a shooter. I didn’t feel like the reticule was aiming where I was pointing exactly, or when I was pointing there.
Even worse, the game would just lose my controller at times. Apparently what would happened was that my pointer would slip out of the sensor’s borders for a second, making the screen kind of slip around while I tried to get it to start recognizing my remote again.
It was annoying, and shouldn’t happen at all, let alone a few times in five or so minutes of play. I suspect this has something to do with a sensitivity setting that can still be tweaked. I noticed Metroid Corruption, which could run into the same problem, seemed to re-find the remote very quickly when it happened.”
On the flipside, there are definitely hands-on articles praising the Wii controller. Gamespy’s own preview of Marvel: Ultimate Alliance states that, “the game handles better than expected on the Wii hardware,” citing excellent camera controls. This, however, isn’t a 1st Person title.
I’d be a fool to question Nintendo’s ability to make their 1st Party titles on the Wii anything less than stellar. The real question for me is whether 3rd Party devs will spend adequate time refining the controls and even if they do, whether near pin-point accuracy is even possible.










