Gears Of War Concerns
Take a few minutes and watch through these videos of Gears of War. The first vid has impressions from the crew over at 1up, they don’t look too enthused at all and who can blame them. There really hasn’t been anything displayed in these videos to force me to want to toss down the cash for this on my 360. Before you start flaming, let me try to explain.
Example 1:
First off, Duck and Cover. You duck to pick an opportune time to attack. This works great in games like GRAW or even Syphon Filter, because if you take a few hits you’re in serious trouble if not dead. From these videos it seems they’re all super-soldiers in the vein of UT and Doom, as-in you can take a massive amount of damage before dying. For further proof, there doesn’t seem to be any reason to duck at all in these videos, except to prove that…yeah….you can duck and it looks neat.
You’ll also notice that the enemies hardly react when you’re right next to them. You’d think they’d dodge or run or scramble or SOMETHING. I don’t see any AI here besides the targets sliding left and right from one cover to the next without rhyme or reason.
Example 2:
If you watch the combat in this video, it just seems like there’s no reaction from the enemies to the impact of bullets. Sure, they flip and die in the end but they’ll stand there and take a beating and do nothing but duck way too much later after you hit them.
How about 3/4 of the way through the video, Marcus Phoenix walks up to an enemy covering behind a small stone block. He jumps over the block and fires at him then there’s this awkward moment of nothing, until finally the enemy about 10 feet away, swings his gun. This just looks really lame and I’m surprised to see it in an officially released video.
Example 3:
Take a look at this one. I save the best for last, this is the most glaring of all the videos. Skip about halfway through the video. Phoenix will duck into a waist-high stone cover with an enemy a few yards away in cover. Phoenix pops up and attempts to fire on the exposed body behind the wall….but he can’t hit him. He fires round after round into the guys HEAD and he doesn’t even scratch him. Next Gen is more than graphics, it’s got to be gameplay as well.
But that isn’t all, the next one is even worse. About 3/4 of the way through, Phoenix actually walks up to another wall (when they first walk outside) with an enemy covered against the other side of it. He sneaks around the side and tries to attack with the butt of his weapon. While it looks like he should be hitting his target, we hear the *thunk thunk* of cement. He has to walk back, turn to the front of him and fire on him. Good thing the AI is nonexistent, because the guy just stood there and let him do it.
I know these are demo videos, but what I see here is very late production. I have a hard time believing problems such as this getting cleaned up before release. If you’re fine with these really annoying issues, that’s fine. I’m expecting more from such a hyped title for the 360.
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